ability_mods: cha_mod: 2 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 5 wis_mod: 3 ac: 24 ac_special: null alignment: LE automatic_abilities: null description: 'Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 95 hp_misc: null immunities: null items: - longspear - spear (2) knowledge_checks: dc: 22 skills: - Society languages: - Aquan - shark commune 150 feet level: 6 melee: - action_cost: One Action damage: formula: 1d8+11 type: piercing name: longspear plus_damage: null to_hit: 17 traits: - reach 10 feet - action_cost: One Action damage: formula: 1d6+8 type: slashing name: claw plus_damage: null to_hit: 17 traits: - agile - action_cost: One Action damage: formula: 1d6+8 type: piercing name: jaws plus_damage: null to_hit: 17 traits: null name: Sea Devil Baron perception: 13 proactive_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The sea devil deals bleed damage to a living creature. effects: null failure: null frequency: null full_description: null generic_description: null name: Blood Frenzy range: null raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil deals bleed damage to a living creature. **Effect** The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy. After its frenzy, the sea devil is __fatigued__.' requirements: null success: null traits: - rage trigger: The sea devil is not __fatigued__ or already in a frenzy. - action_cost: None critical_failure: null critical_success: null description: When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__ or if the attack was a critical hit. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Bloodletting range: null raw_description: '**Bloodletting** When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__ or if the attack was a critical hit.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The sea devil baron is in a blood frenzy. effects: null failure: null frequency: null full_description: null generic_description: null name: Hateful Tide range: null raw_description: '**Hateful Tide** [Two Actions] (__rage__) **Requirement** The sea devil baron is in a blood frenzy. **Effect** The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach.' requirements: null success: null traits: - rage trigger: null ranged: - action_cost: One Action damage: formula: 1d8+11 type: piercing name: spear plus_damage: null to_hit: 17 traits: - thrown 20 feet rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 16 fort_misc: null misc: null ref: 14 ref_misc: null will: 13 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: 'The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack." ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Shark Commune range: null raw_description: '**Shark Commune** (__mental__, __telepathy__) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack." ' requirements: null success: null traits: - mental - telepathy trigger: null senses: - Perception +13 - darkvision - wavesense 30 feet size: Medium skills: - bonus: 15 misc: +18 to Swim name: 'Athletics ' - bonus: 12 misc: null name: 'Intimidation ' - bonus: 12 misc: null name: 'Stealth ' - bonus: 11 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 287 page_stop: null speed: - amount: 25 type: Land - amount: 35 type: swim spell_lists: null traits: - LE - Medium - Amphibious - Humanoid - Mutant - Sea Devil type: Creature weaknesses: null