ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 2 int_mod: -1 str_mod: 6 wis_mod: 2 ac: 24 ac_special: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: An arc of electricity courses through the sea drake's blood. The triggering creature takes 1d6 electricity damage. effects: null failure: null frequency: null full_description: null generic_description: null name: Electrified Blood range: null raw_description: '**Electrified Blood [Reaction]** (__electricity__) **Trigger **An adjacent creature deals piercing or slashing damage to the sea drake; **Effect **An arc of electricity courses through the sea drake''s blood. The triggering creature takes 1d6 electricity damage.' requirements: null success: null traits: - electricity trigger: An adjacent creature deals piercing or slashing damage to the sea drake description: 'Long and slender, sea drakes have fins down the length of their backs and webbing between their talons, making them just as adapted for gliding through ocean waves as the skies above. More solitary than most drakes, they hunt and live alone. Although most sea drakes make their roosts high on ocean-facing cliffs, it isn''t unheard of for them to dwell in underwater caves, living entirely aquatic lives. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 22' hp: 95 hp_misc: null immunities: - electricity - paralyzed - sleep items: null knowledge_checks: dc: 22 skills: - Arcana languages: - Draconic level: 6 melee: - action_cost: One Action damage: formula: 2d8+9 type: piercing name: jaws plus_damage: - formula: null type: briny wound to_hit: 17 traits: null - action_cost: One Action damage: formula: 2d6+9 type: bludgeoning name: tail plus_damage: null to_hit: 17 traits: - agile - reach 10 feet name: Sea Drake perception: 14 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing 7d6 electricity damage (DC 24 basic Reflex save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (DC 22 basic Reflex save). The sea drake can't use Ball Lightning Breath again for 1d6 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Ball Lightning Breath range: null raw_description: '**Ball Lightning Breath** [Two Actions] (__arcane__, __electricity__, __evocation__) The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing 7d6 electricity damage (DC 24 basic Reflex save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (DC 22 basic Reflex save). The sea drake can''t use Ball Lightning Breath again for 1d6 rounds.' requirements: null success: null traits: - arcane - electricity - evocation trigger: null - action_cost: None critical_failure: null critical_success: null description: "A sea drake's saliva carries a large quantity of salt, making its\ \ bite wounds even more painful. When a creature takes damage from a sea drake's\ \ jaws Strike, the creature must attempt a DC 24 Fortitude save; the creature\ \ is then temporarily immune to briny wound for 1 minute. \n\n**Critical Success\ \ **The creature is unaffected. \n\n**Success **The creature is __sickened 1__.\ \ \n\n**Failure **The creature is sickened 2. \n\n**Critical Failure **The creature\ \ is sickened 2 and slowed 1 as long as it's sickened." effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Briny Wound range: null raw_description: "**Briny Wound** A sea drake's saliva carries a large quantity\ \ of salt, making its bite wounds even more painful. When a creature takes damage\ \ from a sea drake's jaws Strike, the creature must attempt a DC 24 Fortitude\ \ save; the creature is then temporarily immune to briny wound for 1 minute. \n\ \n**Critical Success **The creature is unaffected. \n\n**Success **The creature\ \ is __sickened 1__. \n\n**Failure **The creature is sickened 2. \n\n**Critical\ \ Failure **The creature is sickened 2 and slowed 1 as long as it's sickened." requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an __Athletics__ check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot's __Sailing Lore__ DC, whichever is higher. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Capsize range: null raw_description: '**Capsize** (__attack__) The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an __Athletics__ check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot''s __Sailing Lore__ DC, whichever is higher.' requirements: null success: null traits: - attack trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The sea drake makes one jaws Strike and two tail Strikes in any order. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Draconic Frenzy range: null raw_description: '**Draconic Frenzy** [Two Actions] The sea drake makes one jaws Strike and two tail Strikes in any order.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The sea drake Strides, __Flies__, or __Swims__ twice. effects: null failure: null frequency: three times per day full_description: null generic_description: null name: Speed Surge range: null raw_description: '**Speed Surge** **Frequency **three times per day; **Effect **The sea drake Strides, __Flies__, or __Swims__ twice.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 16 fort_misc: null misc: null ref: 14 ref_misc: null will: 12 will_misc: null sense_abilities: null senses: - Perception +14 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 14 misc: null name: 'Acrobatics ' - bonus: 16 misc: null name: 'Athletics ' - bonus: 12 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 101 page_stop: null speed: - amount: 15 type: Land - amount: 40 type: fly - amount: 50 type: swim spell_lists: null traits: - NE - Large - Amphibious - Dragon - Water type: Creature weaknesses: null