ability_mods: cha_mod: 7 con_mod: 7 dex_mod: 5 int_mod: -3 str_mod: 8 wis_mod: 6 ac: 38 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature slays a shoal linnorm, it must succeed at a DC 38 Will save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid. Attempting to drink liquid faster causes the victim to begin __drowning__, immediately running out of air and falling unconscious. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Curse of Drowning range: null raw_description: '**Curse of Drowning** (__curse__, __primal__, __water__) When a creature slays a shoal linnorm, it must succeed at a DC 38 Will save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid. Attempting to drink liquid faster causes the victim to begin __drowning__, immediately running out of air and falling unconscious.' requirements: null success: null traits: - curse - primal - water trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: Tail only. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Shoal linnorms occupy rocky shoreline shallows and slither along lonely coastlines. While they do not intentionally seek out large settlements, these linnorms nonetheless beleaguer fishers headed out from small coastal towns, and they may even follow skiffs back to their home port to appraise the town''s defenses and plan a raid. Shoal linnorms tend to hunt large prey, both underwater and on land. Their preferred quarries includes giant squid and grizzly bears—meals rich in fat, which the linnorms metabolize into the fiery steam that courses through their veins. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 36' hp: 295 hp_misc: regeneration 10 (deactivated by cold iron immunities: - curse - fire - paralyzed - sleep items: null knowledge_checks: dc: 36 skills: - Arcana languages: - Aklo - Draconic - Sylvan level: 15 melee: - action_cost: One Action damage: formula: 3d12+16 type: piercing name: jaws plus_damage: - formula: null type: shoal linnorm venom to_hit: 31 traits: - magical - reach 20 feet - action_cost: One Action damage: formula: 3d8+16 type: slashing name: claw plus_damage: null to_hit: 31 traits: - agile - magical - reach 15 feet - action_cost: One Action damage: formula: 4d6+16 type: bludgeoning name: tail plus_damage: - formula: null type: Improved Grab to_hit: 31 traits: - magical - reach 25 feet name: Shoal Linnorm perception: 27 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The shoal linnorm exhales scalding steam that deals 12d8 fire damage in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of the linnorm's next turn; anyone who enters the area or begins their turn in the area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the steam is so thick that it impedes movement as well as sight, turning the area into difficult terrain. All creatures in the steam become __concealed__, and all creatures outside the steam become concealed to creatures within it. The shoal linnorm can't use Breath Weapon again for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__, __water__) The shoal linnorm exhales scalding steam that deals 12d8 fire damage in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of the linnorm''s next turn; anyone who enters the area or begins their turn in the area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the steam is so thick that it impedes movement as well as sight, turning the area into difficult terrain. All creatures in the steam become __concealed__, and all creatures outside the steam become concealed to creatures within it. The shoal linnorm can''t use Breath Weapon again for 1d4 rounds.' requirements: null success: null traits: - evocation - fire - primal - water trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 36 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire damage and __enfeebled 1__ (1 round); **Stage 2** 6d6 fire damage and enfeebled 2 (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Shoal Linnorm Venom range: null raw_description: '**Shoal Linnorm Venom** (__fire__, __poison__) **Saving Throw** DC 36 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire damage and __enfeebled 1__ (1 round); **Stage 2** 6d6 fire damage and enfeebled 2 (1 round)' requirements: null success: null traits: - fire - poison trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: cold iron ritual_lists: null saves: fort: 29 fort_misc: null misc: +1 status to all saves vs. magic ref: 25 ref_misc: null will: 22 will_misc: null sense_abilities: null senses: - Perception +27 - darkvision - scent (imprecise) 60 feet - true seeing size: Gargantuan skills: - bonus: 28 misc: null name: 'Acrobatics ' - bonus: 31 misc: null name: 'Athletics ' - bonus: 28 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 164 page_stop: null speed: - amount: 35 type: Land - amount: 100 type: fly - amount: 100 type: swim - amount: 128 type: freedom of movement spell_lists: - dc: 36 misc: null name: Primal Innate Spells spell_groups: - heightened_level: 7 level: -1 spells: - frequency: null name: freedom of movement requirement: null - heightened_level: 6 level: -1 spells: - frequency: null name: true seeing requirement: null to_hit: null traits: - Uncommon - CE - Gargantuan - Amphibious - Dragon type: Creature weaknesses: null