ability_mods: cha_mod: 1 con_mod: 4 dex_mod: 3 int_mod: 0 str_mod: 4 wis_mod: 2 ac: 18 ac_special: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: "Sinspawn were created by one of seven ancient wizards known collectively\ \ as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn\ \ was created by the Runelord of Wrath, utilizing techniques that have since gone\ \ on to influence fleshwarping practices. It wasn't long before the technique used\ \ to create sinspawn fell into the hands of the other runelords, and while each\ \ tried their own hand at crafting variants of their own design, today sinspawn\ \ of wrath remain the most numerous and notorious of their kind. Bearing only a\ \ vague resemblance to the humanoids from whose flesh they were formed, sinspawn\ \ generally appear horrifically emaciated and have unnaturally long arms and digitigrade\ \ legs, each with a trio of stubby, taloned digits. Veins bulge across sinspawn's\ \ bodies in sanguine patterns that suspiciously resemble twisted runes, and their\ \ flesh is pale and hairless. Their heads are elongated, bearing only slits for\ \ a nose, red eyes, and disturbing lower jaws that split in half at the chin, revealing\ \ pedipalps that end in tiny, three-fingered hands and framing a long, lolling tongue.\ \ Sinspawn stand 6-1/2 feet tall and typically weigh as much as an emaciated human\ \ of their size. They behave in a manner consistent with their associated sin and\ \ have physical characteristics that hint at these qualities. For example, greedspawn's\ \ veins appear to run with gold while envyspawn appear even more wasted than the\ \ rest of their kin.\n\n## Sinspawn Sins\n\n When a sinspawn is created, it becomes\ \ associated with one of the seven sins: envoy, gluttony, greed, lust, pride, sloth,\ \ or wrath. A sinspawn's sin is determined by the runewell that spawned it or by\ \ its creator's preferred sin, and cannot be changed. Each sin grants sinspawn associated\ \ with it additional benefits and abilities beyond those described by the sinspawn\ \ stat block, as detailed below.\n\n## Envyspawn\n\n An envyspawn has Deception\ \ +7 and typically carries a halberd. They tend to be shorter and thinner than other\ \ sinspawn.\n\n**Melee** halberd +10 (__reach 10 feet__, __versatile S__), **Damage**\ \ 1d10+4 piercing\n\n**Sinful Bite** Creatures that critically fail their saves\ \ against an envyspawn's sinful bite are enfeebled 2 for 1 minute. \n\n## Gluttonyspawn\n\ \n A gluttonyspawn has Survival +10 and usually carries a scythe. They are obese,\ \ but hardy and strong.\n\n**Melee** scythe +10 (__deadly d10__, __trip__), **Damage**\ \ 1d10+4 slashing\n\n**Sinful Bite** Creatures that critically fail their saves\ \ against a gluttonyspawn's sinful bite are drained 1. \n\n## Greedspawn\n\n A greedspawn\ \ has Thievery +9 and typically wields a glaive. They are the tallest of sinspawn,\ \ often 7 feet in height, and with gold-tinged veins.\n\n**Melee** glaive +10 (__deadly\ \ d8__, __forceful__, __reach 10 feet__), **Damage** 1d8+4 slashing\n\n**Sinful\ \ Bite** Creatures that critically fail their saves against a greedspawn's sinful\ \ bite are clumsy 2 for 1 minute. \n\n## Lustspawn\n\n A lustspawn has Diplomacy\ \ +7 and usually carries a guisarme. They have attractive bodies, but hideous faces.\n\ \n**Melee** guisarme +10 (__reach 10 feet__, __trip__), **Damage** 1d10+4 slashing\n\ \n**Sinful Bite** Creatures that critically fail their saves against a lustspawn's\ \ sinful bite are stupefied 2 for 1 minute. \n\n## Pridespawn\n\n A pridespawn has\ \ Intimidation +7 and often wields a maul. They are nearly skeletal in their gauntness,\ \ and often seek out fine clothes or jewelry to wear, taking strange pleasure in\ \ appearing elegant and regal.\n\n**Melee** maul +10 (__shove__), **Damage** 1d12+4\ \ bludgeoning\n\n**Sinful Bite** Creatures that critically fail their saves against\ \ a pridespawn's sinful bite are clumsy 1 and enfeebled 1 for 1 minute. \n\n## Slothspawn\n\ \n A slothspawn has Society +6 and usually carries a longspear. Thick rolls of excess\ \ skin drape the slothspawn's hunched frame.\n\n**Melee** longspear +10 (__reach\ \ 10 feet__), **Damage** 1d8+4 piercing\n\n**Sinful Bite** Creatures that critically\ \ fail their saves against a slothspawn's sinful bite take a -10-foot status penalty\ \ to their Speeds for 1 minute. \n\n## Wrathspawn\n\n The most commonly encountered\ \ of the sinspawn, a wrathspawn has Athletics +12 and typically wields a ranseur.\ \ These sinspawn are the bulkiest looking of their kind.\n\n**Melee** ranseur +\ \ 10 (__disarm__, __reach 10 feet__), **Damage** 1d10+4 piercing\n\n**Sinful Bite**\ \ Creatures that critically fail their saves against a wrathspawn's sinful bite\ \ are drained 1 as well as enfeebled 1 for 1 minute.\n\n\n\n**__Recall Knowledge\ \ - Aberration__ (__Occultism__)**: DC 16" hp: 30 hp_misc: null immunities: - controlled items: - one weapon determined by its sin knowledge_checks: dc: 16 skills: - Occultism languages: - Aklo level: 2 melee: - action_cost: One Action damage: formula: 1d8+4 type: piercing name: jaws plus_damage: - formula: null type: sinful bite to_hit: 10 traits: - agile - action_cost: One Action damage: formula: 1d6+4 type: slashing name: claw plus_damage: null to_hit: 10 traits: null name: Sinspawn perception: 10 proactive_abilities: - action_cost: None critical_failure: Sickened 2 plus an additional penalty, determined by the sinspawn's sin, while it remains sickened. critical_success: Unaffected. description: 'A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts. ' effect: null effects: null failure: Sickened 2. frequency: null full_description: null generic_description: null name: Sinful Bite range: null raw_description: '**Sinful Bite** (__arcane__, __emotion__, __mental__) A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts. **Critical Success** Unaffected. **Success** __Sickened 1__. **Failure** __Sickened 2__. **Critical Failure** __Sickened 2__ plus an additional penalty, determined by the sinspawn''s sin, while it remains sickened.' requirements: null success: Sickened 1. traits: - arcane - emotion - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: A sinspawn gains an additional skill based on its sin, as well as a weapon that reflects the preferences of its kinds' ancient creators. The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins section. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sin range: null raw_description: '**Sin** A sinspawn gains an additional skill based on its sin, as well as a weapon that reflects the preferences of its kinds'' ancient creators. The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins section.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 5 type: mental ritual_lists: null saves: fort: 10 fort_misc: null misc: +1 status to saves vs. magic, +4 status to saves vs. mental ref: 9 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: 'A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful. ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sin Scent range: null raw_description: '**Sin Scent** A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful. ' requirements: null success: null traits: null trigger: null senses: - Perception +10 - darkvision - sin scent (imprecise) 30 feet size: Medium skills: - bonus: 9 misc: null name: 'Acrobatics ' - bonus: 8 misc: null name: 'Athletics ' - bonus: 9 misc: null name: 'Stealth ' - bonus: 6 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 297 page_stop: null speed: - amount: 30 type: Land spell_lists: null traits: - NE - Medium - Aberration type: Creature weaknesses: null