ability_mods: cha_mod: -5 con_mod: 5 dex_mod: 0 int_mod: -5 str_mod: 3 wis_mod: 0 ac: 12 ac_special: null alignment: N automatic_abilities: null description: 'A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually shares a symbiotic relationship with the slime mold, serving as an external digestive system while gaining access to the nutrients it needs. The ooze remains perfectly still until living prey passes within reach, then it lashes out with disgusting pseudopods. With a touch, a slime mold can infect its prey with a foul contagion known as slime rot, a horrific disease that painfully breaks down a victim''s flesh. At first, the disease manifests as painful rashes and agonized joints. In the later stages, though, the flesh of the affected creature actually begins to liquefy and run in rivulets as the creature''s spores continue to work. Death, when it occurs, swiftly causes the resulting body to split open and release a brand new slime mold. **__Recall Knowledge - Fungus__ (__Nature__)**: DC 16 **__Recall Knowledge - Ooze__ (__Occultism__)**: DC 16' hp: 60 hp_misc: null immunities: - critical hits - mental - precision - unconscious - visual items: null knowledge_checks: dc: 16 skills: - Nature - Occultism languages: null level: 2 melee: - action_cost: One Action damage: formula: 1d8+3 type: bludgeoning name: pseudopod plus_damage: - formula: null type: slime rot to_hit: 8 traits: null name: Slime Mold perception: 6 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 18 Fortitude; **Onset** 1d4 days; **Stage 1** __enfeebled 1__ and __sickened 1__ (1 day); **Stage 2** as stage 1 (1 day); **Stage 3** __drained 1__, enfeebled 2, and sickened 2 (1 day); **Stage 4** as stage 3 (1 day); **Stage 5** drained 2 plus __unconscious__ (no Perception check to wake up) (1 day); **Stage 6** dead, and the body erupts to release a new slime mold' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Slime Rot range: null raw_description: '**Slime Rot** (__disease__) **Saving Throw** DC 18 Fortitude; **Onset** 1d4 days; **Stage 1** __enfeebled 1__ and __sickened 1__ (1 day); **Stage 2** as stage 1 (1 day); **Stage 3** __drained 1__, enfeebled 2, and sickened 2 (1 day); **Stage 4** as stage 3 (1 day); **Stage 5** drained 2 plus __unconscious__ (no Perception check to wake up) (1 day); **Stage 6** dead, and the body erupts to release a new slime mold' requirements: null success: null traits: - disease trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 11 fort_misc: null misc: null ref: 3 ref_misc: null will: 4 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A slime mold can sense nearby creatures through vibration and air or water movement. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Motion Sense range: null raw_description: '**Motion Sense** A slime mold can sense nearby creatures through vibration and air or water movement.' requirements: null success: null traits: null trigger: null senses: - Perception +6 - motion sense 60 feet - no vision size: Large skills: - bonus: 7 misc: null name: 'Athletics ' - bonus: 6 misc: +8 amid decaying plant matter or fungus name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 193 page_stop: null speed: - amount: 10 type: Land - amount: 10 type: climb spell_lists: null traits: - N - Large - Fungus - Mindless - Ooze type: Creature weaknesses: null