ability_mods: cha_mod: 4 con_mod: 4 dex_mod: 6 int_mod: -1 str_mod: 0 wis_mod: 4 ac: 26 ac_special: null alignment: N automatic_abilities: null description: 'Only the most desperate or foolhardy conjurers call upon the aid of these strange fiends from the inky swamps of __Abaddon__. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 25' hp: 80 hp_misc: null immunities: - critical hits - disease - paralyzed - poison - precision - sleep items: null knowledge_checks: dc: 25 skills: - Religion languages: - Daemonic level: 7 melee: - action_cost: One Action damage: formula: 2d6+3 type: slashing name: claw plus_damage: - formula: 2d6 type: negative and mind-numbing touch to_hit: 19 traits: - agile - finesse name: Soul Eater perception: 15 proactive_abilities: - action_cost: Three Actions critical_failure: As success, but doomed 3. critical_success: The creature is unaffected. description: null effect: The soul eater is adjacent to a __dying__ creature effects: null failure: As success, but doomed 2. frequency: null full_description: null generic_description: null name: Drain Soul range: null raw_description: "**Drain Soul** [Three Actions] (__death__, __divine__, __manipulate__,\ \ __necromancy__) **Requirements** The soul eater is adjacent to a __dying__ creature;\ \ **Effect** The soul eater attempts to devour the dying creature's soul. The\ \ creature must attempt a DC 25 Will save. A creature that dies as a result of\ \ Drain Soul can't be restored to life except by a spell or ritual of 8th level\ \ or higher. If the soul eater that used Drain Soul on a creature is slain within\ \ 100 feet of that creature's corpse and the creature has been dead no longer\ \ than 1 minute, the creature's soul returns to its body and is restored to life,\ \ leaving the creature __unconscious__ and dying 1 but no longer __doomed__. \n\ \n**Critical Success** The creature is unaffected. \n\n**Success** The creature\ \ becomes doomed 1, or increases its doomed value by 1 if it was already doomed.\ \ \n\n**Failure** As success, but doomed 2. \n\n**Critical Failure** As success,\ \ but doomed 3." requirements: null success: The creature becomes doomed 1, or increases its doomed value by 1 if it was already doomed. traits: - death - divine - manipulate - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: When a soul eater hits a creature with its claw Strike, the creature must succeed at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical failure). Further damage dealt by the soul eater increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4. This condition value decreases by 1 each time the creature gets a full night's rest. As long as the creature is stupefied by a soul eater, rest does not decrease any __doomed__ value that creature might have. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Mind-Numbing Touch range: null raw_description: '**Mind-Numbing Touch** (__curse__, __divine__, __necromancy__) When a soul eater hits a creature with its claw Strike, the creature must succeed at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical failure). Further damage dealt by the soul eater increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4. This condition value decreases by 1 each time the creature gets a full night''s rest. As long as the creature is stupefied by a soul eater, rest does not decrease any __doomed__ value that creature might have.' requirements: null success: null traits: - curse - divine - necromancy trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: physical ritual_lists: null saves: fort: 13 fort_misc: null misc: null ref: 19 ref_misc: null will: 15 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A conjured soul eater forms a mental link with its conjurer. While both are on the same plane, the soul eater knows the location of its conjurer per its find target ability. If the soul eater's target dies before the soul eater can drain its soul, or if the soul eater is defeated (but not destroyed) by the target, the soul eater returns to its conjurer and tries to kill them. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Caster Link range: null raw_description: '**Caster Link** (__detection__, __divine__, __divination__) A conjured soul eater forms a mental link with its conjurer. While both are on the same plane, the soul eater knows the location of its conjurer per its find target ability. If the soul eater''s target dies before the soul eater can drain its soul, or if the soul eater is defeated (but not destroyed) by the target, the soul eater returns to its conjurer and tries to kill them.' requirements: null success: null traits: - detection - divine - divination trigger: null - action_cost: None critical_failure: null critical_success: null description: When a soul eater is conjured to the Material Plane to find a specific creature, it gains the benefits of a 5th-level __locate__ spell that isn't blocked by lead or running water. The conjurer must have seen the target and must speak the target's name while conjuring the soul eater in order to grant this ability. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Find Target range: null raw_description: '**Find Target** (__detection__, __divine__, __divination__) When a soul eater is conjured to the Material Plane to find a specific creature, it gains the benefits of a 5th-level __locate__ spell that isn''t blocked by lead or running water. The conjurer must have seen the target and must speak the target''s name while conjuring the soul eater in order to grant this ability.' requirements: null success: null traits: - detection - divine - divination trigger: null senses: - Perception +15 - greater darkvision size: Medium skills: - bonus: 12 misc: null name: 'Abaddon Lore ' - bonus: 17 misc: null name: 'Acrobatics ' - bonus: 15 misc: null name: 'Intimidation ' - bonus: 17 misc: +19 in darkness or smoke name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 247 page_stop: null speed: - amount: 25 type: Land - amount: 60 type: fly spell_lists: null traits: - Uncommon - N - Medium - Fiend type: Creature weaknesses: - amount: 10 type: good