ability_mods: cha_mod: -5 con_mod: 5 dex_mod: 6 int_mod: -5 str_mod: 6 wis_mod: 2 ac: 31 ac_special: null alignment: N automatic_abilities: null description: 'These mechanical constructs were created to serve as guardians in an ancient and bygone era, although exactly who made them and the secrets of their construction have long since been lost to history. From the waist up, they resemble humanoids made of metal, but from the waist down their bodies take the form of spinning metal tops ringed with blades, which excel at cutting down nearby foes. Most spiral centurions can be directed to stand down with a password, although often these command phrases have been lost to the mists of time. In rare cases, a spiral centurion may also wield manufactured weapons or a shield in addition to its built-in weapons, giving it access to additional actions besides those listed below. Most spiral centurions are hundreds or even thousands of years old, only staying functional because of the powerful magic used in their creation. Still, millennia of neglect have caused many spiral centurions to develop small glitches or malfunctions. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 28' hp: 170 hp_misc: null immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious items: null knowledge_checks: dc: 28 skills: - Arcana - Crafting languages: null level: 11 melee: - action_cost: One Action damage: formula: 2d12+12 type: slashing name: blade plus_damage: null to_hit: 23 traits: - agile - sweep name: Spiral Centurion perception: 20 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals 6d6 slashing damage to each creature in a 40-foot line (DC 30 basic Reflex save). At the start of the spiral centurion-s next turn, the blade swoops around and returns along the same flight path, again dealing 6d6 slashing damage (DC 30 basic Reflex save) to each creature along the same line. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Hurl Blade range: null raw_description: '**Hurl Blade** [Two Actions] The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals 6d6 slashing damage to each creature in a 40-foot line (DC 30 basic Reflex save). At the start of the spiral centurion-s next turn, the blade swoops around and returns along the same flight path, again dealing 6d6 slashing damage (DC 30 basic Reflex save) to each creature along the same line.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The spiral centurion has not acted yet this turn effects: null failure: null frequency: null full_description: null generic_description: null name: Rev Up range: null raw_description: '**Rev Up** **Requirements** The spiral centurion has not acted yet this turn; **Effect** The spiral centurion Strides up to its Speed. It then gains a +2 circumstance bonus to attack and damage rolls until the end of its turn.' requirements: null success: null traits: null trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: Medium or smaller, blade, DC 30 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Trample range: null raw_description: '**__Trample__** [Three Actions] Medium or smaller, blade, DC 30' requirements: null success: null traits: null trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strikes. No single creature can be targeted by more than one blade Strike during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Whirling Death range: null raw_description: '**Whirling Death** [Three Actions] The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strikes. No single creature can be targeted by more than one blade Strike during one use of this ability. These attacks count toward the spiral centurion''s multiple attack penalty, but the multiple attack penalty doesn''t increase until after all the attacks are made.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: null type: Top-Heavy A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall prone. The DC of any attempt to knock the spiral centurion prone is reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked prone - amount: -5 type: it takes a status penalty. A spiral centurion that has been knocked prone can-t use any actions other than to attempt to Stand - amount: 30 type: but it must succeed at a DC Acrobatics check to do so. ritual_lists: null saves: fort: 22 fort_misc: null misc: null ref: 25 ref_misc: null will: 16 will_misc: null sense_abilities: null senses: - Perception +20 - darkvision size: Medium skills: - bonus: 23 misc: null name: 'Acrobatics ' - bonus: 23 misc: null name: 'Athletics ' source: - abbr: Bestiary 2 page_start: 250 page_stop: null speed: - amount: 40 type: Land spell_lists: null traits: - N - Medium - Construct - Mindless type: Creature weaknesses: null