ability_mods: cha_mod: 3 con_mod: 1 dex_mod: 3 int_mod: 0 str_mod: 0 wis_mod: 2 ac: 16 ac_special: null alignment: N automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The sunflower leshy begins its turn in an area of bright light effects: null failure: null frequency: null full_description: null generic_description: null name: Heliotrope range: null raw_description: '**Heliotrope [Free Action]** (__aura__, __evocation__, __light__, __primal__) 20 feet; **Requirements** The sunflower leshy begins its turn in an area of bright light; **Effect** The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a DC 16 Will save.' requirements: null success: null traits: - aura - evocation - light - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is unaffected and is temporarily immune to heliotrope for 24 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Success range: null raw_description: '**Success** The creature is unaffected and is temporarily immune to heliotrope for 24 hours.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is distracted by the light, becoming __flat-footed__ for 1 round. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Failure range: null raw_description: '**Failure** The creature is distracted by the light, becoming __flat-footed__ for 1 round.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: As failure, but the creature is also __dazzled__ for 1 round. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, but the creature is also __dazzled__ for 1 round.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each __plant__ creature in a 30-foot emanation. This area immediately fills with sunflowers, becoming difficult terrain. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Verdant Burst range: null raw_description: '**Verdant Burst** (__healing__) When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each __plant__ creature in a 30-foot emanation. This area immediately fills with sunflowers, becoming difficult terrain. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours.' requirements: null success: null traits: - healing trigger: null description: 'Sunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, beard-like ruff. When particularly excited, their eyes and petals glow with collected sunlight, and when they become depressed or saddened, their usually vibrant coloration grows correspondingly muted. These shifts in coloration are echoed in sunflower leshy art, which can lead to unexpected color palettes for artworks. For example, a human artist might illustrate Hell as a place of glowing lava and flickering flames, drawing upon many vibrant colors, but to a sunflower leshy, the only proper way to depict a place like Hell is in morose grays, blacks, and whites. The more adventurous sunflower leshys leave their communities to grow bonds with nearby settlements of humanoids. When interacting with humanoids, sunflower leshys are some of the most likely to act friendly and give strangers a chance to prove their good intentions, though they remain cautious. They''re often accompanied by other, more powerful leshys. **__Recall Knowledge - Plant__ (__Nature__)**: DC 15' hp: 20 hp_misc: null immunities: null items: null knowledge_checks: dc: 15 skills: - Nature languages: - Common - Druidic - Sylvan - speak with plants (sunflowers only) level: 1 melee: - action_cost: One Action damage: formula: 1d8 type: bludgeoning name: tendril plus_damage: null to_hit: 6 traits: - agile - finesse name: Sunflower Leshy perception: 7 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of __tree shape__. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__, __transmutation__) The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of __tree shape__.' requirements: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex save). It gains a +2 status bonus to this damage against __dazzled__ creatures. The sunflower leshy can't use Seed Spray again for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Seed Spray range: null raw_description: '**Seed Spray** [Two Actions] (__conjuration__, __primal__) The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex save). It gains a +2 status bonus to this damage against __dazzled__ creatures. The sunflower leshy can''t use Seed Spray again for 1d4 rounds.' requirements: null success: null traits: - conjuration - primal trigger: null ranged: - action_cost: One Action damage: formula: 1d6 type: bludgeoning name: seed plus_damage: null to_hit: 6 traits: - range increment 20 feet rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 4 fort_misc: null misc: null ref: 10 ref_misc: null will: 7 will_misc: null sense_abilities: null senses: - Perception +7 - darkvision size: Small skills: - bonus: 6 misc: null name: 'Acrobatics ' - bonus: 8 misc: null name: 'Diplomacy ' - bonus: 5 misc: null name: 'Nature ' - bonus: 7 misc: +9 in plains name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 160 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 17 misc: null name: Primal Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: speak with plants requirement: null to_hit: null traits: - N - Small - Leshy - Plant type: Creature weaknesses: null