ability_mods: cha_mod: 3 con_mod: 1 dex_mod: 4 int_mod: 1 str_mod: 0 wis_mod: 0 ac: 18 ac_special: null alignment: CG automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The sylph sneak is aware of the attack effects: null failure: null frequency: null full_description: null generic_description: null name: Deflecting Gale range: null raw_description: '**Deflecting Gale [Reaction]** (__air__, __evocation__, __primal__) **Trigger** The sylph sneak is the target of a physical ranged attack; **Requirements** The sylph sneak is aware of the attack; **Effect** A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can''t deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).' requirements: null success: null traits: - air - evocation - primal trigger: The sylph sneak is the target of a physical ranged attack description: 'Born with elemental gales coursing through their breath, sylphs are wispy planar scions whose bodies seem caught in a perpetual, gentle breeze. Born of unions between mortals and __djinn__, sylphs are quick-witted and creative, but they are prone to flights of fancy and tend to be easily distracted. Sylphs are notorious for their practice of "listening to the wind," which most others dismiss as a fancy name for eavesdropping. Yet this custom means much more to sylphs, who spend hours listening to the stories brought to them on the proverbial breeze. While some less scrupulous sylphs may use the information they learn to blackmail or abuse others, most of them see listening to the wind as their way of staying connected to the world around them while still keeping it comfortably at arm''s length. Certainly the typical sylph sneak doesn''t seek to use what they learn for ill, but instead tries to warn others of dangers yet unrealized or to prepare themself for a dangerous task. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 17 hp_misc: null immunities: null items: - leather armor - starknife knowledge_checks: dc: 15 skills: - Society languages: - Auran - Common level: 1 melee: - action_cost: One Action damage: formula: 1d4+4 type: null name: starknife plus_damage: null to_hit: 9 traits: - agile - deadly d6 - finesse - versatile S name: Sylph Sneak perception: 5 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: The sylph sneak's Strikes deal 1d6 extra precision damage to __flat-footed__ creatures. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The sylph sneak''s Strikes deal 1d6 extra precision damage to __flat-footed__ creatures.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: On the first round of combat, creatures that haven't acted yet are __flat-footed__ to the sylph sneak. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Surprise Attacker range: null raw_description: '**Surprise Attacker** On the first round of combat, creatures that haven''t acted yet are __flat-footed__ to the sylph sneak.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When the sylph sneak attacks with a __thrown__ weapon, the range increment increases by 10 feet. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Wind's Guidance range: null raw_description: '**Wind''s Guidance** When the sylph sneak attacks with a __thrown__ weapon, the range increment increases by 10 feet.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 1d4+1 type: null name: starknife plus_damage: null to_hit: 9 traits: - agile - deadly d6 - thrown 30 feet - versatile S rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 4 fort_misc: null misc: null ref: 9 ref_misc: null will: 8 will_misc: null sense_abilities: null senses: - Perception +5 size: Medium skills: - bonus: 7 misc: null name: 'Acrobatics ' - bonus: 6 misc: null name: 'Deception ' - bonus: 6 misc: null name: 'Diplomacy ' - bonus: 4 misc: null name: 'Society ' - bonus: 7 misc: null name: 'Stealth ' - bonus: 7 misc: null name: 'Thievery ' source: - abbr: Bestiary 2 page_start: 202 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - CG - Medium - Human - Humanoid - Sylph type: Creature weaknesses: null