ability_mods: cha_mod: 0 con_mod: 1 dex_mod: 3 int_mod: 0 str_mod: 4 wis_mod: 2 ac: 18 ac_special: null alignment: NG automatic_abilities: null description: 'While sometimes understandably mistaken for __merfolk__—both species live underwater and have a blend of features from both humans and fish—tritons have two legs instead of a tail. This gives tritons the ability to operate on land, though they are neither as comfortable nor as skilled above water as below. The arms and legs of a triton feature fins that assist in swimming, and their entire body is covered in fine scales that range in color from silver to cerulean blue to seaweed green. Their amphibious nature shows in the webbing between the digits of their feet and hands, as well as the fact that they have both gills and a human-shaped nose and mouth. Triton hair grows in wide strands like seagrass, commonly green in shade but in some cases blue or white. Their eyes range in color from sea blue to golden. Many tritons see themselves as defenders of the deep, dedicating their lives to protecting the inhabitants of the seas from evil creatures and intruders—whether they come from underwater or the surface world. Primary among triton foes are __sea devils__ and __alghollthu__, both of whom have amphibious forces that tritons have had to fight underwater and on land. In their quest to fight underwater evil, tritons sometimes ally with __dolphins__ and sea turtles (both of which make excellent mounts), __water elemental__, and sometimes even __sharks__ and __sea serpents__. Tritons can summon such allies using a conch shell as a trumpet. When it comes to other intelligent undersea species, however, tritons take pride in their self-sufficiency, rarely trading with other underwater peoples such as merfolk, and even more rarely forming established alliances. Tritons live in natural-grown villages on the sea floor, forging dwellings out of colorful coral reefs, in rift valleys heated by volcanic activity, and even in underwater canyons— though they avoid settling in extreme depths due to the risk of encountering __krakens__ or worse. They like to decorate their homes with aquatic plants, bioluminescent fish, and attractive trinkets recovered from shipwrecks. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 30 hp_misc: null immunities: null items: - conch shell - shell armor - shell armor - trident knowledge_checks: dc: 16 skills: - Society languages: - Aquan - Common level: 2 melee: - action_cost: One Action damage: formula: 1d8+6 type: piercing name: trident plus_damage: null to_hit: 10 traits: null name: Triton perception: 8 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The triton Interacts to raise their trident, gaining a +1 circumstance bonus to AC until the start of their next turn. During this time, any of their allies also gains the bonus while adjacent to the triton. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Defender of the Seas range: null raw_description: '**Defender of the Seas** The triton Interacts to raise their trident, gaining a +1 circumstance bonus to AC until the start of their next turn. During this time, any of their allies also gains the bonus while adjacent to the triton.' requirements: null success: null traits: null trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The triton blows into a conch shell, casting a 2nd-level __summon animal__ spell. The triton can summon only an __aquatic__ creature, such as a __dolphin__, __octopus__, __ray__, __sea snake__, or __electric eel__This creature remains until it is slain, the triton Dismisses it, or the triton summons another ally. effects: null failure: null frequency: once per day full_description: null generic_description: null name: Summon Aquatic Ally range: null raw_description: '**Summon Aquatic Ally** [Three Actions] (__conjuration__, __primal__) **Frequency** once per day; **Effect** The triton blows into a conch shell, casting a 2nd-level __summon animal__ spell. The triton can summon only an __aquatic__ creature, such as a __dolphin__, __octopus__, __ray__, __sea snake__, or __electric eel__This creature remains until it is slain, the triton Dismisses it, or the triton summons another ally.' requirements: null success: null traits: - conjuration - primal trigger: null ranged: - action_cost: One Action damage: formula: 1d8+6 type: piercing name: trident plus_damage: null to_hit: 9 traits: - thrown 20 feet rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 5 fort_misc: null misc: null ref: 11 ref_misc: null will: 8 will_misc: null sense_abilities: null senses: - Perception +8 - darkvision size: Medium skills: - bonus: 8 misc: null name: 'Athletics ' - bonus: 4 misc: null name: 'Crafting ' - bonus: 6 misc: null name: 'Diplomacy ' - bonus: 6 misc: null name: 'Nature ' - bonus: 9 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 263 page_stop: null speed: - amount: 5 type: Land - amount: 35 type: swim spell_lists: null traits: - NG - Medium - Amphibious - Humanoid type: Creature weaknesses: null