ability_mods: cha_mod: 4 con_mod: 1 dex_mod: 2 int_mod: 0 str_mod: 0 wis_mod: 2 ac: 16 ac_special: null alignment: CG automatic_abilities: null description: 'Undines are infused with elemental water—the churning power of the briny deep flows through them. These planar scions are often athletic and lithe, but they are easily distracted by auditory sensations because of how much louder and clearer sound rings above the waves. Undines are perhaps the most settled of all geniekin, often forming communities along the coast or even on the water itself. In the latter case, they prefer to settle in ship-towns that sometimes number dozens of vessels in all shapes and sizes. The undines who fill these communities are similarly diverse, bringing aspects of multiple cultures together to form one whole. Ship-towns are permanent, but fluid—they grow, recede, and migrate constantly as undine families add their ships to or remove them from the flotilla. An undine town like this may remain at sea for years, its residents coming ashore only on rare occasions to collect wood for cookfires or to repair their homes. The paradoxically ever-shifting permanence of these communities reflects the undine virtues of adaptability and freedom, while also maintaining the prime importance of the community. Undine hydromancers are quite valued on these floating settlements, if only for their ability to create fresh drinking water while adrift on the sea. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 15 hp_misc: null immunities: null items: - dagger knowledge_checks: dc: 15 skills: - Society languages: - Aquan - Common level: 1 melee: - action_cost: One Action damage: formula: 1d4 type: piercing name: dagger plus_damage: null to_hit: 7 traits: - agile - finesse - versatile S name: Undine Hydromancer perception: 5 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: 'DC 17, attack +9; **1st** __create water__, __heal__, __hydraulic push__; **Cantrips** **(1st)** __acid splash__, __detect magic__, __know direction__, __stabilize__, __tanglefoot__ **Sorcerer Bloodline Spells** DC 17, attack +9, (1 Focus Point); **1st** __elemental toss__ ## All Monsters in "Planar Scion, Geniekin" **Name****Level**Ifrit1Oread1Suli1Sylph1Undine1Planar Scion, Geniekin**Source** Bestiary 2 pg. 200 Geniekin are mortals whose ancestry has become entangled with that of __genies__, causing them to exhibit elemental powers drawn from the Elemental Planes. Though the geniekin found here are all of human descent and have example alignments, geniekin and other planar scions can descend from other ancestries and have any alignment. ## Geniekin on Golarion While most geniekin planar scions live on their genie parent''s ancestral plane, rare fonts of elemental power or genie activity sometimes give rise to geniekin on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are more prevalent there than other regions due to the influence of genie binders. ## Geniekin Parentage Planar scions from the elemental planes are known as geniekin because they are overwhelmingly born from couplings between mortals and genies: __ifrits__ are born of __efreeti__, __oreads__ of __shaitans__, __sulis__ of __jann__, __sylphs__ of __djinn__, and __undines__ of __marids__. Despite this distinguished ancestry, geniekin do not display most of their parents'' exceptional talents, such as their ability to grant wishes.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Primal Spontaneous Spells range: null raw_description: '**Primal Spontaneous Spells** DC 17, attack +9; **1st** __create water__, __heal__, __hydraulic push__; **Cantrips** **(1st)** __acid splash__, __detect magic__, __know direction__, __stabilize__, __tanglefoot__ **Sorcerer Bloodline Spells** DC 17, attack +9, (1 Focus Point); **1st** __elemental toss__ ## All Monsters in "Planar Scion, Geniekin" **Name****Level**Ifrit1Oread1Suli1Sylph1Undine1Planar Scion, Geniekin**Source** Bestiary 2 pg. 200 Geniekin are mortals whose ancestry has become entangled with that of __genies__, causing them to exhibit elemental powers drawn from the Elemental Planes. Though the geniekin found here are all of human descent and have example alignments, geniekin and other planar scions can descend from other ancestries and have any alignment. ## Geniekin on Golarion While most geniekin planar scions live on their genie parent''s ancestral plane, rare fonts of elemental power or genie activity sometimes give rise to geniekin on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are more prevalent there than other regions due to the influence of genie binders. ## Geniekin Parentage Planar scions from the elemental planes are known as geniekin because they are overwhelmingly born from couplings between mortals and genies: __ifrits__ are born of __efreeti__, __oreads__ of __shaitans__, __sulis__ of __jann__, __sylphs__ of __djinn__, and __undines__ of __marids__. Despite this distinguished ancestry, geniekin do not display most of their parents'' exceptional talents, such as their ability to grant wishes.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 1d4 type: piercing name: dagger plus_damage: null to_hit: 7 traits: - agile - thrown 10 feet - versatile S rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 4 fort_misc: null misc: null ref: 5 ref_misc: null will: 7 will_misc: null sense_abilities: null senses: - Perception +5 size: Medium skills: - bonus: 3 misc: null name: 'Arcana ' - bonus: 3 misc: null name: 'Athletics ' - bonus: 7 misc: null name: 'Diplomacy ' - bonus: 7 misc: null name: 'Intimidation ' - bonus: 5 misc: null name: 'Nature ' - bonus: 5 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 203 page_stop: null speed: - amount: 25 type: Land - amount: 25 type: swim spell_lists: null traits: - CG - Medium - Amphibious - Human - Humanoid - Undine type: Creature weaknesses: null