ability_mods: cha_mod: 5 con_mod: 1 dex_mod: 4 int_mod: 6 str_mod: 3 wis_mod: 4 ac: 27 ac_special: null alignment: CE automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Mist Escape range: null raw_description: '**Mist Escape** [Free Action]' requirements: null success: null traits: null trigger: null description: 'Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide. **__Recall Knowledge - Undead__ (__Religion__)**: DC 28' hp: 115 hp_misc: coffin restoration, fast healing 10, negative healing immunities: - death effects - disease - paralyze - poison - sleep items: - signet ring knowledge_checks: dc: 28 skills: - Religion languages: - Common - Necril - plus one regional language level: 9 melee: - action_cost: One Action damage: formula: 2d8+9 type: slashing name: claw plus_damage: - formula: null type: Grab to_hit: 18 traits: - agile name: Vampire Mastermind perception: 20 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Giant bat with fangs +19 for 2d8+9 piercing. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, __transmutation__) Giant bat with fangs +19 for 2d8+9 piercing.' requirements: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a Will saving throw against the vampire's Will DC. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Create Spawn range: null raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the new vampire is lower level than its creator, it is under the creator''s control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a Will saving throw against the vampire''s Will DC.' requirements: null success: null traits: - divine - downtime - necromancy trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: DC 26 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Dominate range: null raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__, __mental__, __visual__) DC 26' requirements: null success: null traits: - divine - enchantment - incapacitation - mental - visual trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The vampire hasn't acted yet on this turn. effects: null failure: null frequency: Once per day. full_description: null generic_description: null name: Drain Bonded Item range: null raw_description: '**Drain Bonded Item** [Free Action] (__arcane__, __wizard__) **Frequency** Once per day. **Requirements** The vampire hasn''t acted yet on this turn. **Effect** The vampire expends the power stored in its signet ring. This gives the vampire the ability to cast one prepared spell it had already previously cast today, without spending a spell slot. The vampire must still Cast the Spell and meet the spell''s other requirements.' requirements: null success: null traits: - arcane - wizard trigger: null - action_cost: One Action critical_failure: null critical_success: null description: When Drinking Blood, the vampire regains 10 HP. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Drink Blood range: null raw_description: '**Drink Blood** (__divine__, __necromancy__) When Drinking Blood, the vampire regains 10 HP.' requirements: null success: null traits: - divine - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: If another creature's reaction would disrupt the vampire mastermind's spellcasting action, the vampire attempts a DC 15 flat check. If the vampire succeeds, its action isn't disrupted. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Steady Spellcasting range: null raw_description: '**Steady Spellcasting** If another creature''s reaction would disrupt the vampire mastermind''s spellcasting action, the vampire attempts a DC 15 flat check. If the vampire succeeds, its action isn''t disrupted.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The vampire turns into a cloud of vapor, as the gaseous form spell, or back to its normal form. The vampire loses fast healing while in gaseous form. The vampire can remain in this form indefinitely. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Turn to Mist range: null raw_description: '**Turn to Mist** (__concentrate__, __divine__, __transmutation__) The vampire turns into a cloud of vapor, as the gaseous form spell, or back to its normal form. The vampire loses fast healing while in gaseous form. The vampire can remain in this form indefinitely.' requirements: null success: null traits: - concentrate - divine - transmutation trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: physical (except magical silver) ritual_lists: null saves: fort: 15 fort_misc: null misc: null ref: 18 ref_misc: null will: 20 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: ' ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Children of the Night range: null raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__) ' requirements: null success: null traits: - divine - enchantment - mental trigger: null senses: - Perception +20 - darkvision size: Medium skills: - bonus: 17 misc: null name: 'Acrobatics ' - bonus: 21 misc: null name: 'Arcana ' - bonus: 16 misc: null name: 'Athletics ' - bonus: 20 misc: null name: 'Deception ' - bonus: 20 misc: null name: 'Diplomacy ' - bonus: 22 misc: null name: 'Intimidation ' - bonus: 19 misc: null name: 'Society ' - bonus: 19 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 321 page_stop: null speed: - amount: 25 type: Land - amount: 25 type: climb spell_lists: - dc: 29 misc: '' name: Arcane Prepared Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: fire shield requirement: null - frequency: null name: phantasmal killer requirement: null - frequency: null name: veil requirement: null - frequency: null name: wall of fire requirement: null - heightened_level: null level: 3 spells: - frequency: null name: dispel magic requirement: null - frequency: null name: fireball requirement: null - frequency: null name: haste requirement: null - frequency: null name: lightning bolt requirement: null - heightened_level: null level: 2 spells: - frequency: null name: flaming sphere requirement: null - frequency: null name: invisibility requirement: null - frequency: null name: mirror image requirement: null - frequency: null name: touch of idiocy requirement: null - heightened_level: null level: 1 spells: - frequency: x2 name: color spray requirement: null - frequency: null name: fleet step requirement: null - frequency: null name: ray of enfeeblement requirement: null - heightened_level: 4 level: 0 spells: - frequency: null name: detect magic requirement: null - frequency: null name: mage hand requirement: null - frequency: null name: message requirement: null - frequency: null name: ray of frost requirement: null - frequency: null name: sigil requirement: null to_hit: 19 traits: - Uncommon - CE - Medium - Undead - Vampire type: Creature weaknesses: - amount: null type: vampire weaknesses