ability_mods: cha_mod: -5 con_mod: 5 dex_mod: -4 int_mod: -5 str_mod: 5 wis_mod: 0 ac: 12 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze as normal). __Thrown__ weapons take this damage automatically with no save. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Corrosive Surface range: null raw_description: '**Corrosive Surface** A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze as normal). __Thrown__ weapons take this damage automatically with no save.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: 20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes difficult terrain for non-verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex save or take a -10-foot circumstance penalty to its Speeds until it leaves the emanation. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Enliven Foliage range: null raw_description: '**Enliven Foliage** (__aura__, __primal__, __transmutation__) 20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes difficult terrain for non-verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex save or take a -10-foot circumstance penalty to its Speeds until it leaves the emanation.' requirements: null success: null traits: - aura - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Split range: null raw_description: '**Split** When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original''s HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).' requirements: null success: null traits: null trigger: null description: 'Verdurous oozes are found in temperate forests, warm jungles, or other places where plant life grows in abundance. Unlike many types of oozes, verdurous oozes are not particularly good climbers and have been known to get trapped in natural or artificial chasms. Warlords and wizards sometimes make use of that fact and keep verdurous oozes as guardians in pits around the walls of their fortresses or towers. **__Recall Knowledge - Ooze__ (__Occultism__)**: DC 22' hp: 157 hp_misc: null immunities: - acid - critical hits - mental - piercing - precision - slashing - unconscious - visual items: null knowledge_checks: dc: 22 skills: - Occultism languages: null level: 6 melee: - action_cost: One Action damage: formula: 2d6+7 type: bludgeoning name: pseudopod plus_damage: - formula: 1d6 type: acid and Grab to_hit: 15 traits: null name: Verdurous Ooze perception: 8 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 2d6 bludgeoning plus 1d6 acid, DC 24 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Constrict range: null raw_description: '**__Constrict__** 2d6 bludgeoning plus 1d6 acid, DC 24' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically. critical_success: The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours. description: "The verdurous ooze adjusts its aura of supernatural vapors to affect\ \ living creatures within a 20-foot emanation, forcing them to attempt a DC 24\ \ Will save. \n\n" effect: null effects: null failure: The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically. frequency: null full_description: null generic_description: null name: Sleep Gas range: null raw_description: "**Sleep Gas** [Two Actions] (__incapacitation__, __mental__,\ \ __poison__, __sleep__) The verdurous ooze adjusts its aura of supernatural vapors\ \ to affect living creatures within a 20-foot emanation, forcing them to attempt\ \ a DC 24 Will save. \n\n**Critical Success** The creature is unaffected and becomes\ \ temporarily immune to Sleep Gas for 24 hours. \n\n**Success** The creature is\ \ __stupefied 1__ for 1 round. \n\n**Failure** The creature falls __unconscious__.\ \ If it's still unconscious after 1 minute, it wakes up automatically. \n\n**Critical\ \ Failure** The creature falls unconscious. If it's still unconscious after 1\ \ hour, it wakes up automatically." requirements: null success: The creature is stupefied 1 for 1 round. traits: - incapacitation - mental - poison - sleep trigger: null - action_cost: None critical_failure: null critical_success: null description: A verdurous ooze's acid damages only metal and flesh—not bone, stone, or other materials. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Verdurous Ooze Acid range: null raw_description: '**Verdurous Ooze Acid** A verdurous ooze''s acid damages only metal and flesh—not bone, stone, or other materials.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 17 fort_misc: null misc: null ref: 8 ref_misc: null will: 10 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A verdurous ooze can sense nearby creatures through vibration and air or water movement. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Motion Sense range: null raw_description: '**Motion Sense** A verdurous ooze can sense nearby creatures through vibration and air or water movement.' requirements: null success: null traits: null trigger: null senses: - Perception +8 - motion sense 60 feet - no vision size: Medium skills: - bonus: 15 misc: null name: 'Athletics ' - bonus: 4 misc: +10 in tall grass or undergrowth name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 194 page_stop: null speed: - amount: 15 type: Land spell_lists: null traits: - N - Medium - Mindless - Ooze type: Creature weaknesses: null