ability_mods: cha_mod: -3 con_mod: 7 dex_mod: 5 int_mod: -4 str_mod: 8 wis_mod: 5 ac: 33 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When exposed to a __cold__ effect, the viper vine is overwhelmed by lethargy, becoming __slowed 1__ for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Cold Vulnerability range: null raw_description: '**Cold Vulnerability** When exposed to a __cold__ effect, the viper vine is overwhelmed by lethargy, becoming __slowed 1__ for 1d4 rounds.' requirements: null success: null traits: null trigger: null description: 'A voracious, flesh-eating carnivore, the viper vine has a single enormous blossom arising from a thick, leafy tangle of snake-like vines. When the plant senses the approach of suitable prey through its sensitive, shallowly buried root system, it rises up like an agitated snake and unfurls its brightly colored bloom, an act that releases a cloud of mind-numbing pollen. Persistent stories claim the viper vine can lure prey into its clutches by swaying with a hypnotic motion, but this effect is in fact created by this invisible, odorless pollen cloud. Since a viper vine gains nourishment by consuming creatures rather than through ingesting moisture and soil, it has developed rudimentary locomotion and can drag itself along the ground with its tentacle-like roots. It even has a form of rudimentary sentience, allowing it to not only discern differences in prey and make limited tactical decisions, but also to avoid creatures that are particularly large or dangerous-looking. The area around viper vine hunting grounds is often strewn with the partially devoured remains of victims. It''s not unusual to find the rotting corpses of wild animals, ill-fated adventurers, and even giants in the plant''s immediate vicinity, along with a scattering of incidental treasure left behind on the corpses. A viper vine rarely returns to the carcass of a creature it killed earlier, preferring to hunt fresh meat. **__Recall Knowledge - Plant__ (__Nature__)**: DC 31' hp: 270 hp_misc: null immunities: null items: null knowledge_checks: dc: 31 skills: - Nature languages: null level: 13 melee: - action_cost: One Action damage: formula: 3d6+11 type: piercing name: jaws plus_damage: - formula: 3d6 type: poison to_hit: 27 traits: - reach 10 feet - action_cost: One Action damage: formula: 3d10+11 type: bludgeoning name: vine plus_damage: - formula: null type: Grab to_hit: 27 traits: - agile - reach 15 feet name: Viper Vine perception: 22 proactive_abilities: - action_cost: One Action critical_failure: As failure, plus the creature is stupefied 2 for 24 hours. critical_success: The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours. description: "The viper vine releases a 60-foot emanation of invisible pollen that\ \ stays in the air for 5 rounds unless dispersed by a moderate or stronger wind.\ \ Each creature that enters or starts its turn in the area must attempt a DC 33\ \ Will save or be captivated. The viper vine can't use Captivating Pollen for\ \ 1d4 rounds. \n\n" effect: null effects: null failure: The creature is fascinated, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn. frequency: null full_description: null generic_description: null name: Captivating Pollen range: null raw_description: "**Captivating Pollen** (__enchantment__, __incapacitation__,\ \ __mental__, __poison__) The viper vine releases a 60-foot emanation of invisible\ \ pollen that stays in the air for 5 rounds unless dispersed by a moderate or\ \ stronger wind. Each creature that enters or starts its turn in the area must\ \ attempt a DC 33 Will save or be captivated. The viper vine can't use Captivating\ \ Pollen for 1d4 rounds. \n\n**Critical Success** The creature is unaffected and\ \ is temporarily immune to Captivating Pollen for 24 hours. \n\n**Success** The\ \ creature is __sickened 1__. \n\n**Failure** The creature is __fascinated__,\ \ and it must spend each of its actions to move closer to the viper vine as expediently\ \ as possible while avoiding obvious dangers. If a captivated creature is adjacent\ \ to the viper vine, it stays still and doesn't act. It ceases to be fascinated\ \ if it's no longer in the pollen aura at the end of its turn. \n\n**Critical\ \ Failure** As failure, plus the creature is __stupefied 2__ for 24 hours." requirements: null success: The creature is sickened 1. traits: - enchantment - incapacitation - mental - poison trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 3d8+8 bludgeoning, DC 33 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Constrict range: null raw_description: '**__Constrict__** 3d8+8 bludgeoning, DC 33' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 15 type: poison ritual_lists: null saves: fort: 26 fort_misc: null misc: null ref: 24 ref_misc: null will: 22 will_misc: null sense_abilities: null senses: - Perception +22 - low-light vision - tremorsense (imprecise) 60 feet size: Large skills: - bonus: 27 misc: null name: 'Athletics ' - bonus: 24 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 287 page_stop: null speed: - amount: 20 type: Land spell_lists: null traits: - N - Large - Plant type: Creature weaknesses: null