ability_mods: cha_mod: 6 con_mod: 6 dex_mod: 6 int_mod: 5 str_mod: 9 wis_mod: 9 ac: 40 ac_special: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The water yai flourishes their kimono and attempts a Performance check to __counteract__ the spell before it comes into effect. If the yai counters the spell, the triggering creature takes 9d6 electricity damage from electrified water that sprays from the kimono (DC 35 basic Reflex save). effects: null failure: null frequency: null full_description: null generic_description: null name: Shocking Douse range: null raw_description: '**Shocking Douse [Reaction]** **Trigger** A creature within 100 feet casts a fire spell; **Effect** The water yai flourishes their kimono and attempts a Performance check to __counteract__ the spell before it comes into effect. If the yai counters the spell, the triggering creature takes 9d6 electricity damage from electrified water that sprays from the kimono (DC 35 basic Reflex save).' requirements: null success: null traits: null trigger: A creature within 100 feet casts a fire spell description: 'Among the most powerful yai are those who emulate the form of __storm giants__. Rather than lord over their giant-kin like most oni, though, water yai prefer to lurk alone in the world''s oceans (or, much more rarely, large and remote freshwater lakes). When a water yai must interact with mortals beneath the waves, they prefer to do so while disguised as a storm giant. Water yai pursue the acquisition of material wealth and riches above all other interests, garbing themselves in richly colored, magically waterproofed kimonos and adorning their monstrous faces with all manner of jewelry. These yai can infuse their kimonos with eerie magical properties, and in combat, they can also fire bolts of electricity from their third eye. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 36 **__Recall Knowledge - Humanoid__ (__Society__)**: DC 36' hp: 295 hp_misc: regeneration 15 (deactivated by acid and fire immunities: - electricity items: - +2 greater striking longspear knowledge_checks: dc: 36 skills: - Religion - Society languages: - Common - Jotun level: 17 melee: - action_cost: One Action damage: formula: 3d8+15 type: piercing name: longspear plus_damage: - formula: 2d6 type: electricity to_hit: 35 traits: - evil - magical - reach 20 feet - action_cost: One Action damage: formula: 3d12+12 type: electricity name: kimono plus_damage: - formula: null type: Enveloping Kimono to_hit: 33 traits: - electricity - evil - magical - reach 15 feet - action_cost: One Action damage: formula: 3d8+15 type: bludgeoning name: fist plus_damage: - formula: 2d6 type: electricity to_hit: 33 traits: - agile - evil - magical - reach 15 feet name: Water Yai perception: 32 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The water yai takes on the appearance of a __storm giant__. This doesn't change their Speed or Strike attack and damage. The yai can also turn into a puddle of water, with the effects of __gaseous form__ except they retain their land Speed, double their swim Speed, and can't fly. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__, __transmutation__) The water yai takes on the appearance of a __storm giant__. This doesn''t change their Speed or Strike attack and damage. The yai can also turn into a puddle of water, with the effects of __gaseous form__ except they retain their land Speed, double their swim Speed, and can''t fly.' requirements: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: One Action critical_failure: The target is unaffected. critical_success: The creature takes 20d6 electricity damage and is grabbed until the end of its next turn. description: null effect: The water yai's last action was a successful kimono Strike effects: null failure: The target takes 5d6 electricity damage but is not grabbed. frequency: null full_description: null generic_description: null name: Enveloping Kimono range: null raw_description: "**Enveloping Kimono** (__electricity__, __manipulate__, __primal__,\ \ __transmutation__, __water__) **Requirements** The water yai's last action was\ \ a successful kimono Strike; **Effect** The water yai extends a portion of their\ \ kimono to attempt to envelop a creature within 15 feet. The water yai must attempt\ \ a Performance check against the creature's Reflex DC. \n\n**Critical Success**\ \ The creature takes 20d6 electricity damage and is __grabbed__ until the end\ \ of its next turn. \n\n**Success** As critical success, but only 10d6 electricity\ \ damage. \n\n**Failure** The target takes 5d6 electricity damage but is not grabbed.\ \ \n\n**Critical Failure** The target is unaffected." requirements: null success: As critical success, but only 10d6 electricity damage. traits: - electricity - manipulate - primal - transmutation - water trigger: null ranged: - action_cost: One Action damage: formula: 3d12+12 type: electricity name: electric missile plus_damage: - formula: null type: flat-footed for 1 round to_hit: 30 traits: - electricity - evil - magical - range increment 60 feet rarity: Common resistances: null ritual_lists: null saves: fort: 27 fort_misc: null misc: +1 status on all saves vs. magical ref: 29 ref_misc: null will: 34 will_misc: null sense_abilities: null senses: - Perception +32 - greater darkvision size: Huge skills: - bonus: 30 misc: null name: 'Acrobatics ' - bonus: 29 misc: null name: 'Arcana ' - bonus: 33 misc: null name: 'Athletics ' - bonus: 32 misc: null name: 'Deception ' - bonus: 32 misc: null name: 'Intimidation ' - bonus: 29 misc: null name: 'Nature ' - bonus: 33 misc: null name: 'Performance ' source: - abbr: Bestiary 2 page_start: 191 page_stop: null speed: - amount: 40 type: Land - amount: 40 type: fly - amount: 50 type: swim - amount: 371 type: water walk spell_lists: - dc: 38 misc: null name: Primal Innate Spells spell_groups: - heightened_level: null level: 9 spells: - frequency: null name: chain lightning requirement: null - frequency: null name: horrid wilting requirement: null - heightened_level: null level: 8 spells: - frequency: null name: hydraulic torrent requirement: null - heightened_level: null level: 5 spells: - frequency: at will name: control water requirement: null - heightened_level: null level: 4 spells: - frequency: ×3 name: charm requirement: null - frequency: null name: darkness requirement: null - heightened_level: null level: 2 spells: - frequency: at will, self only name: invisibility requirement: null - heightened_level: 9 level: -1 spells: - frequency: null name: water walk requirement: null to_hit: null traits: - CE - Huge - Fiend - Giant - Humanoid - Oni - Water type: Creature weaknesses: null