ability_mods: cha_mod: -1 con_mod: 4 dex_mod: 1 int_mod: 0 str_mod: 4 wis_mod: 2 ac: 18 ac_special: null alignment: CN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability. effects: null failure: null frequency: null full_description: null generic_description: null name: Ferocity range: null raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.' requirements: null success: null traits: null trigger: The monster is reduced to 0 HP. description: 'Wereboars tend to be aggressive and stubborn, and often live with their own kind in small, remote communities. Even when they''re inclined to interact with others, wereboars'' short tempers and hostile nature lead other creatures to avoid them. Lone wereboars who settle down—often on remote farms—are extremely territorial, though others are content to roam and explore lands far from home. Their other habits also vary widely from individual to individual, right down to diet: some wereboars might feast on human flesh, while others are mostly vegetarian. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 16 **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 45 hp_misc: null immunities: null items: - dagger (2) - studded leather armor knowledge_checks: dc: 16 skills: - Arcana - Nature - Society languages: - Common - boar empathy level: 2 melee: - action_cost: One Action damage: formula: 1d4+6 type: piercing name: dagger plus_damage: null to_hit: 10 traits: - agile - versatile S - action_cost: One Action damage: formula: 1d8+6 type: piercing name: tusk plus_damage: - formula: null type: curse of the wereboar to_hit: 10 traits: null - action_cost: One Action damage: formula: 1d4+6 type: piercing name: claw plus_damage: null to_hit: 10 traits: - agile name: Wereboar perception: 8 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The wereboar Strides twice and then makes a melee Strike. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Boar Charge range: null raw_description: '**Boar Charge** [Two Actions] The wereboar Strides twice and then makes a melee Strike. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 'The werecreature changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature''s natural form is their hybrid shape. In humanoid shape, the werecreature uses their original humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their claw. In animal shape, their Speed and size change to that of the animal, they gain any special Strike effects of the animal that they didn''t already have (such as __Grab__), and they lose their weapon Strikes. Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and tusk for 2d6+4 piercing.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, __transmutation__) The werecreature changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature''s natural form is their hybrid shape. In humanoid shape, the werecreature uses their original humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their claw. In animal shape, their Speed and size change to that of the animal, they gain any special Strike effects of the animal that they didn''t already have (such as __Grab__), and they lose their weapon Strikes. Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and tusk for 2d6+4 piercing.' requirements: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: This curse affects only __humanoids__; **Saving Throw** DC 18 Fortitude. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wearboar until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Curse of the Wereboar range: null raw_description: '**Curse of the Wereboar** (__curse__, __necromancy__, __primal__) This curse affects only __humanoids__; **Saving Throw** DC 18 Fortitude. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wearboar until dawn. The creature is under the GM''s control and goes on a rampage for half the night before falling unconscious until dawn.' requirements: null success: null traits: - curse - necromancy - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases their reach by 5 feet, and increases the damage of their jaws Strike by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is __fatigued__ for 2d4 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Moon Frenzy range: null raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) When a full moon appears in the night sky, the werecreature must enter hybrid form, can''t Change Shape thereafter, becomes one size larger, increases their reach by 5 feet, and increases the damage of their jaws Strike by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is __fatigued__ for 2d4 hours.' requirements: null success: null traits: - polymorph - primal - transmutation trigger: null ranged: - action_cost: One Action damage: formula: 1d4+4 type: piercing name: dagger plus_damage: null to_hit: 7 traits: - agile - thrown 10 feet - versatile S rarity: Common resistances: null ritual_lists: null saves: fort: 10 fort_misc: null misc: null ref: 5 ref_misc: null will: 8 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: 'The wereboar can communicate with boars and pigs. ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Boar Empathy range: null raw_description: '**Boar Empathy** (__divination__, __primal__) The wereboar can communicate with boars and pigs. ' requirements: null success: null traits: - divination - primal trigger: null senses: - Perception +8 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null name: 'Acrobatics ' - bonus: 8 misc: null name: 'Athletics ' - bonus: 5 misc: null name: 'Intimidation ' - bonus: 7 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 290 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - CN - Medium - Beast - Human - Humanoid - Werecreature type: Creature weaknesses: - amount: 5 type: silver