ability_mods: cha_mod: 8 con_mod: 5 dex_mod: 8 int_mod: 5 str_mod: 5 wis_mod: 4 ac: 36 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes 1d10 days. While the exact circumstances and surroundings determine how long the worm that walks''s foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the application of an area effect or __splash__ weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a DC 15 flat check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently. At the GM''s discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Discorporate range: null raw_description: '**Discorporate** When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes 1d10 days. While the exact circumstances and surroundings determine how long the worm that walks''s foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the application of an area effect or __splash__ weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a DC 15 flat check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently. At the GM''s discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.' requirements: null success: null traits: null trigger: null description: 'This worm that walks was a cultist of the Great Old One __Hastur__ in its prior life. It continues its conspiracies and strives to further its evil plots in its new life. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 34' hp: 200 hp_misc: fast healing 10fast healing 10 immunities: - disease - paralyzed - poison - precision - swarm mind - unconscious items: null knowledge_checks: dc: 34 skills: - Occultism languages: - Aklo - Common level: 14 melee: - action_cost: One Action damage: formula: 4d8+14 type: persistent piercing damage name: tendril plus_damage: null to_hit: 29 traits: - reach 10 feet name: Worm That Walks Cultist perception: 25 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The worm that walks Strides, ending its movement sharing a space with a creature, and deals 5d8 piercing damage to the creature. The creature can attempt a DC 32 basic Reflex save. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Squirming Embrace range: null raw_description: '**Squirming Embrace** The worm that walks Strides, ending its movement sharing a space with a creature, and deals 5d8 piercing damage to the creature. The creature can attempt a DC 32 basic Reflex save.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can't use __attack__ actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to __Squeeze__. It can use the same action to coalesce back into its normal form. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Swarm Shape range: null raw_description: '**Swarm Shape** (__concentrate__) The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can''t use __attack__ actions and can''t cast spells, but it can move through areas small enough for its individual worms to fit without having to __Squeeze__. It can use the same action to coalesce back into its normal form.' requirements: null success: null traits: - concentrate trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: physical ritual_lists: null saves: fort: 23 fort_misc: null misc: null ref: 28 ref_misc: null will: 26 will_misc: null sense_abilities: null senses: - Perception +25 - darkvision - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 24 misc: null name: 'Acrobatics ' - bonus: 28 misc: null name: 'Deception ' - bonus: 26 misc: null name: 'Intimidation ' - bonus: 27 misc: null name: 'Occultism ' - bonus: 23 misc: null name: 'Society ' - bonus: 28 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 297 page_stop: null speed: - amount: 30 type: Land spell_lists: - dc: 34 misc: '' name: Occult Spontaneous Spells spell_groups: - heightened_level: null level: 7 spells: - frequency: null name: phantasmal killer requirement: null - frequency: null name: visions of danger requirement: null - frequency: 3 slots name: warp mind requirement: null - heightened_level: null level: 6 spells: - frequency: null name: dispel magic requirement: null - frequency: null name: dominate requirement: null - frequency: null name: paranoia requirement: null - frequency: 4 slots name: summon entity requirement: null - heightened_level: null level: 5 spells: - frequency: null name: black tentacles requirement: null - frequency: null name: mind probe requirement: null - frequency: null name: phantom pain requirement: null - frequency: 4 slots name: subconscious suggestion requirement: null - heightened_level: null level: 4 spells: - frequency: null name: dimension door requirement: null - frequency: null name: modify memory requirement: null - frequency: null name: suggestion requirement: null - frequency: 4 slots name: veil requirement: null - heightened_level: null level: 3 spells: - frequency: null name: dream message requirement: null - frequency: null name: haste requirement: null - frequency: null name: hypercognition requirement: null - frequency: 4 slots name: slow requirement: null - heightened_level: null level: 2 spells: - frequency: null name: comprehend language requirement: null - frequency: null name: illusory creature requirement: null - frequency: null name: mirror image requirement: null - frequency: 4 slots name: undetectable alignment requirement: null - heightened_level: null level: 1 spells: - frequency: null name: charm requirement: null - frequency: null name: illusory disguise requirement: null - frequency: null name: mindlink requirement: null - frequency: 4 slots name: ray of enfeeblement requirement: null - heightened_level: 7 level: 0 spells: - frequency: null name: daze requirement: null - frequency: null name: detect magic requirement: null - frequency: null name: light requirement: null - frequency: null name: mage hand requirement: null - frequency: null name: shield requirement: null to_hit: 26 traits: - Uncommon - CE - Medium - Aberration - Swarm type: Creature weaknesses: - amount: 10 type: area damage - amount: 10 type: splash damage