ability_mods: cha_mod: 5 con_mod: 0 dex_mod: 4 int_mod: 2 str_mod: -5 wis_mod: 2 ac: 24 ac_special: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A wraith caught in sunlight is stunned 2 and clumsy 2. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sunlight Powerlessness range: null raw_description: '**Sunlight Powerlessness** A wraith caught in sunlight is stunned 2 and clumsy 2.' requirements: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Wraiths are malevolent undead who drain life and shun light. Their shadowy, incorporeal forms are dotted with burning eyes that reffect their hatred for the living, and shadowy claws are weapon enough to steal the vitality from their enemies. A wraith may be created by foul necromancy, but more often they are the result of a hermitic murderer or mutilator who even in death could not give up their wicked ways. Further complicating the matter is the fact that wraiths multiply by consuming and transforming the living into more of their foul kind—meaning a handful of wraiths left unchecked can easily turn into a horde of darkness. Wraiths weigh nothing and are unharmed by most physical attacks. They haunt any place where they can feed on the living, though their vulnerability to sunlight confines them to the shadowy places of the world—places where they can blend in seamlessly with their dark surroundings before silently engulfing their prey. Wraiths may form packs with others of their kind in places where death and mayhem are commonplace—countrysides ravaged by war, metropolitan underworlds run by criminal overlords, or sites of fiendish cultic rituals. In these places, the living do well to tread with sunrods and powerful clerics in tow. Ruins, sewers, and abandoned buildings provide sanctuary for wraiths during the day, as the creatures hunt exclusively at night or in dark places. Wraiths are smart enough to take advantage of their incorporeality in combat, so they keep to tortuous caverns or structures with hallways and avoid open areas. As they''re formed purely of anti-life from the Negative Energy Plane, wraiths pervade that unholy realm. Within nations and civilizations ruled by the undead, wraiths have places of power as assassins and spies. They''re among the ruling class in Geb, but have greater numbers in Ustalav, where packs of wraiths roam graveyards and misty trails, consuming the populations of entire villages. In other parts of the world, wraiths tend not to wander and limit their activity to smaller environs, typically just the site of their chosen haunting and its immediate surroundings. **__Recall Knowledge - Undead__ (__Religion__)**: DC 22' hp: 80 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison - precision - unconscious items: null knowledge_checks: dc: 22 skills: - Religion languages: - Common - Necril level: 6 melee: - action_cost: One Action damage: formula: 2d8+5 type: negative name: spectral hand plus_damage: - formula: null type: drain life to_hit: 17 traits: - finesse name: Wraith perception: 14 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: When the wraith damages a living creature with its spectral hand Strike, the wraith gains 5 temporary Hit Points and the creature must succeed at a DC 23 Fortitude save or become __drained 1__. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of __drained 4__. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Drain Life range: null raw_description: '**Drain Life** (__divine__, __necromancy__) When the wraith damages a living creature with its spectral hand Strike, the wraith gains 5 temporary Hit Points and the creature must succeed at a DC 23 Fortitude save or become __drained 1__. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of __drained 4__.' requirements: null success: null traits: - divine - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: A living humanoid slain by a wraith's spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes __clumsy 2__ for as long as it is a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer __clumsy__. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Wraith Spawn range: null raw_description: '**Wraith Spawn** (__divine__, __necromancy__) A living humanoid slain by a wraith''s spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn''t have drain life or wraith spawn and becomes __clumsy 2__ for as long as it is a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer __clumsy__.' requirements: null success: null traits: - divine - necromancy trigger: null ranged: null rarity: Common resistances: - amount: 5 type: all (except force - amount: null type: ghost touch - amount: null type: or positive - amount: null type: double resistance vs. non-magical) ritual_lists: null saves: fort: 8 fort_misc: null misc: +1 status to all saves vs. positive ref: 14 ref_misc: null will: 14 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: Wraiths sense the vital essence of living and undead creatures within the listed range. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Lifesense range: null raw_description: '**Lifesense** (__divination__, __divine__) Wraiths sense the vital essence of living and undead creatures within the listed range.' requirements: null success: null traits: - divination - divine trigger: null senses: - Perception +14 - darkvision - lifesense 60 feet size: Medium skills: - bonus: 14 misc: null name: 'Acrobatics ' - bonus: 15 misc: null name: 'Intimidation ' - bonus: 14 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 335 page_stop: null speed: - amount: 40 type: fly spell_lists: null traits: - LE - Medium - Incorporeal - Undead - Wraith type: Creature weaknesses: null