ability_mods: cha_mod: 0 con_mod: 2 dex_mod: 4 int_mod: -1 str_mod: 3 wis_mod: 1 ac: 19 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Stench range: null raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths'' stenches for 1 minute.' requirements: null success: null traits: - aura - olfactory trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: A xulgath skulker can suppress its stench aura as a free action to better hide its presence. The skulker can resume its stench aura as a free action. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Stench Suppression range: null raw_description: '**Stench Suppression** [Free Action] A xulgath skulker can suppress its stench aura as a free action to better hide its presence. The skulker can resume its stench aura as a free action.' requirements: null success: null traits: null trigger: null description: 'Xulgath warrens are patrolled—some might say "haunted"—by the community''s skulkers. These xulgaths specialize in stealth, striking swiftly from the shadows and otherwise ambushing foes. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 28 hp_misc: null immunities: null items: - dagger (4) knowledge_checks: dc: 16 skills: - Society languages: - Draconic - Undercommon level: 2 melee: - action_cost: One Action damage: formula: 1d4+3 type: piercing name: dagger plus_damage: null to_hit: 10 traits: - agile - finesse - versatile S - action_cost: One Action damage: formula: 1d6+3 type: piercing name: jaws plus_damage: null to_hit: 9 traits: null - action_cost: One Action damage: formula: 1d4+3 type: slashing name: claw plus_damage: null to_hit: 10 traits: - agile - finesse name: Xulgath Skulker perception: 7 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: If a xulgath skulker starts its turn undetected by a creature or merely hidden from it, that creature is __flat-footed__ against the skulker's attacks until the end of the skulker's turn. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Hidden Movement range: null raw_description: '**Hidden Movement** If a xulgath skulker starts its turn undetected by a creature or merely hidden from it, that creature is __flat-footed__ against the skulker''s attacks until the end of the skulker''s turn.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A xulgath skulker deals an additional 1d6 precision damage to flat-footed creatures. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** A xulgath skulker deals an additional 1d6 precision damage to flat-footed creatures. ' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 1d4+3 type: piercing name: dagger plus_damage: null to_hit: 10 traits: - agile - thrown 10 feet - versatile S rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 8 fort_misc: null misc: null ref: 10 ref_misc: null will: 5 will_misc: null sense_abilities: null senses: - Perception +7 - darkvision size: Medium skills: - bonus: 8 misc: null name: 'Acrobatics ' - bonus: 8 misc: null name: 'Stealth ' - bonus: 8 misc: null name: 'Thievery ' source: - abbr: Bestiary page_start: 337 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - CE - Medium - Humanoid - Xulgath type: Creature weaknesses: null