ability_mods: cha_mod: -1 con_mod: 4 dex_mod: 2 int_mod: -5 str_mod: 3 wis_mod: 0 ac: 18 ac_special: null alignment: N automatic_abilities: null description: 'Made up of thick, green vines with numerous yellow flowers, the yellow musk creeper grows at places where the ground is enriched with spilled blood and corpses, like battlefields and graveyards. An ideal environment for the yellow musk creeper isn''t inhabited, but draws occasional humanoid visitors the plant can transform into thralls. The yellow musk creeper enraptures creatures with its bright yellow pollen to bring them close. It then physically alters their brains with its tendrils, implanting a seed in each to turn the creatures into mindless thralls. The yellow musk creeper might try to take over a sleeping creature, but it lacks the faculties to sneak up on anyone, and is likely to wake victims before it can drag itself close enough. The plant''s pollen can spread far on the wind but quickly becomes too diffuse to cause harm. Wilderness scouts learn to sniff out the distinctive musky scent of the pollen, which stays potent even in harmless quantities. A sprouting creeper is also easy to detect, since it grows from the rotting, messy corpse of a thrall creature. **__Recall Knowledge - Plant__ (__Nature__)**: DC 16' hp: 34 hp_misc: null immunities: - mental items: null knowledge_checks: dc: 16 skills: - Nature languages: null level: 2 melee: - action_cost: One Action damage: formula: 1d10+3 type: piercing name: tendril plus_damage: null to_hit: 9 traits: - reach 10 feet name: Yellow Musk Creeper perception: 4 proactive_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large __humanoid__ creature that's __unconscious__, willing, or __fascinated__ by Spray Pollen, and within reach of the creeper's tendrils. The creature must succeed at a DC 18 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical failure). Subsequent failed saves against Bore into Brain increase the stupefied value. If the creature reaches stupefied 5, it is turned into a __yellow musk thrall__Boring into a creature's brain doesn't end fascination caused by Spray Pollen. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Bore into Brain range: null raw_description: '**Bore into Brain** [Three Actions] (__manipulate__, __mental__) The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large __humanoid__ creature that''s __unconscious__, willing, or __fascinated__ by Spray Pollen, and within reach of the creeper''s tendrils. The creature must succeed at a DC 18 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical failure). Subsequent failed saves against Bore into Brain increase the stupefied value. If the creature reaches stupefied 5, it is turned into a __yellow musk thrall__Boring into a creature''s brain doesn''t end fascination caused by Spray Pollen.' requirements: null success: null traits: - manipulate - mental trigger: null - action_cost: Two Actions critical_failure: As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the fascinated condition and other effects end. critical_success: null description: "The yellow musk creeper blasts yellow pollen in either a 30-foot line\ \ or a 15-foot cone. Each creature in the emanation must attempt a DC 20 Will\ \ save. Once a creature succeeds at any save against Spray Pollen, it becomes\ \ temporarily immune for 24 hours. \n\n" effect: null effects: null failure: The creature is fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act. frequency: null full_description: null generic_description: null name: Spray Pollen range: null raw_description: "**Spray Pollen** [Two Actions] (__mental__, __poison__) The yellow\ \ musk creeper blasts yellow pollen in either a 30-foot line or a 15-foot cone.\ \ Each creature in the emanation must attempt a DC 20 Will save. Once a creature\ \ succeeds at any save against Spray Pollen, it becomes temporarily immune for\ \ 24 hours. \n\n**Success** The creature is unaffected. \n\n**Failure** The creature\ \ is __fascinated__. For as long as it is fascinated, it must spend each of its\ \ actions to move closer to the yellow musk creeper as expediently as possible,\ \ while avoiding obvious dangers. If the creature is adjacent to the yellow musk\ \ creeper, it stays still and doesn't act. \n\n**Critical Failure** As failure,\ \ but the condition doesn't end automatically. The creature can attempt a new\ \ save at the end of each of its turns. On a success, the fascinated condition\ \ and other effects end." requirements: null success: The creature is unaffected. traits: - mental - poison trigger: null ranged: null rarity: Common resistances: - amount: 5 type: fire ritual_lists: null saves: fort: 10 fort_misc: null misc: null ref: 6 ref_misc: null will: 4 will_misc: null sense_abilities: null senses: - Perception +4 - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 6 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 300 page_stop: null speed: - amount: 5 type: Land spell_lists: null traits: - N - Medium - Mindless - Plant type: Creature weaknesses: null