ability_mods: cha_mod: -2 con_mod: 2 dex_mod: -2 int_mod: -5 str_mod: 3 wis_mod: 0 ac: 14 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: '5 feet. Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a DC 14 Reflex save or be __grabbed__ by the tendrils.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Entangling Tendrils range: null raw_description: '**Entangling Tendrils** (__aura__) 5 feet. Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a DC 14 Reflex save or be __grabbed__ by the tendrils.' requirements: null success: null traits: - aura trigger: null description: 'A creature transformed by a yellow musk creeper''s tendrils boring into its brain becomes a yellow musk thrall if it''s Small or Medium, or a yellow musk brute if Large (a Small creature becomes a Small thrall rather than a Medium one). The transformation takes 1 hour. A yellow musk thrall takes only the most rudimentary of actions: bringing the yellow musk creeper water and new creatures to infest. After a few days (or if the creeper dies), the thrall wanders off into the wilderness and falls dead within 24 hours. The body of a deceased thrall sprouts a new yellow musk creeper within hours of its death, becoming a fully grown plant within 24 hours. **__Recall Knowledge - Plant__ (__Nature__)**: DC 13' hp: 12 hp_misc: null immunities: - mental items: null knowledge_checks: dc: 13 skills: - Nature languages: null level: -1 melee: - action_cost: One Action damage: formula: 1d4+3 type: bludgeoning name: fist plus_damage: - formula: null type: Grab and pollen touch to_hit: 7 traits: null name: Yellow Musk Thrall perception: 0 proactive_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. The thrall's melee reach increases by 5 feet. effects: null failure: null frequency: null full_description: null generic_description: null name: Limb Extension range: null raw_description: '**Limb Extension** [Free Action] **Trigger** The yellow musk thrall is reduced to 4 HP or fewer; **Effect** Creeper tendrils tear through the thrall''s limbs, causing its forearms to tear loose. The thrall''s melee reach increases by 5 feet.' requirements: null success: null traits: null trigger: The yellow musk thrall is reduced to 4 HP or fewer - action_cost: None critical_failure: As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the fascinated condition and other effects end. critical_success: null description: "When the thrall strikes a creature, that creature is exposed to yellow\ \ musk creeper pollen. The affected creature must attempt a DC 14 Will save.\ \ Once a creature succeeds at any save against Spray Pollen, it becomes temporarily\ \ immune for 24 hours. \n\n" effect: null effects: null failure: The creature is fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper that spawned the thrall as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act. frequency: null full_description: null generic_description: null name: Pollen Touch range: null raw_description: "**Pollen Touch** When the thrall strikes a creature, that creature\ \ is exposed to yellow musk creeper pollen. The affected creature must attempt\ \ a DC 14 Will save. Once a creature succeeds at any save against Spray Pollen,\ \ it becomes temporarily immune for 24 hours. \n\n**Success** The creature is\ \ unaffected. \n\n**Failure** The creature is __fascinated__. For as long as it\ \ is fascinated, it must spend each of its actions to move closer to the yellow\ \ musk creeper that spawned the thrall as expediently as possible, while avoiding\ \ obvious dangers. If the creature is adjacent to the yellow musk creeper, it\ \ stays still and doesn't act. \n\n**Critical Failure** As failure, but the condition\ \ doesn't end automatically. The creature can attempt a new save at the end of\ \ each of its turns. On a success, the fascinated condition and other effects\ \ end." requirements: null success: The creature is unaffected. traits: null trigger: null ranged: null rarity: Common resistances: - amount: 5 type: fire ritual_lists: null saves: fort: 6 fort_misc: null misc: null ref: 0 ref_misc: null will: 2 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A yellow musk thrall is permanently __slowed 1__ and can't use reactions. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Slow range: null raw_description: '**Slow** A yellow musk thrall is permanently __slowed 1__ and can''t use reactions.' requirements: null success: null traits: null trigger: null senses: - Perception +0 - low-light vision size: Medium skills: - bonus: 5 misc: null name: 'Athletics ' source: - abbr: Bestiary 2 page_start: 301 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - N - Medium - Mindless - Plant type: Creature weaknesses: null