ability_mods: cha_mod: 6 con_mod: 9 dex_mod: 5 int_mod: 3 str_mod: 9 wis_mod: 6 ac: 39 ac_special: null alignment: N automatic_abilities: null description: 'Mighty plant-dragons, zomoks prowl the woodlands, defending their homes from destructive forces while healing and restoring the woods following natural disasters and ravaging intruders. Zomoks vary in appearance with the seasons, growing verdant green in the spring and summer, changing to autumnal colors in the fall, and decaying to brown in winter. While zomoks can and often do swallow their foes, they have no real need to eat. Any creature they gulp down is typically left behind as a mangled corpse the next time the zomok travels via their Forest Step ability. Zomoks reach 35 to 40 feet in length and weigh 30 tons. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 35 **__Recall Knowledge - Plant__ (__Nature__)**: DC 35' hp: 310 hp_misc: null immunities: - paralyzed - poison - sleep - stunned items: null knowledge_checks: dc: 35 skills: - Arcana - Nature languages: - Arboreal - Common - Sylvan - Terran - speak with plants level: 16 melee: - action_cost: One Action damage: formula: 3d12+17 type: piercing name: jaws plus_damage: - formula: null type: Improved Grab to_hit: 33 traits: - magical - reach 15 feet - action_cost: One Action damage: formula: 3d8+17 type: slashing name: claw plus_damage: null to_hit: 33 traits: - agile - magical - reach 15 feet - action_cost: One Action damage: formula: 3d10+17 type: bludgeoning name: tail plus_damage: null to_hit: 33 traits: - magical - reach 20 feet name: Zomok perception: 28 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: 'The zomok blasts forth a 60-foot cone of earth and gravel, dealing 17d6 bludgeoning damage (DC 34 basic Reflex save); __prone__ creatures take a -2 circumstance penalty to this saving throw. Creatures touching the ground that fail their saves take a 10-foot circumstance penalty to their Speeds and are __restrained__ (__Escape__ DC 34) on a critical failure. The zomok can''t use Entombing Breath again for 1d4 rounds. The bodies of creatures slain by Entombing Breath instantly decompose and are destroyed—they can be restored to life only by a 7th-level or higher spell or ritual that restores life. The creature''s equipment is unharmed but buried under 5 feet of earth.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Entombing Breath range: null raw_description: '**Entombing Breath** [Two Actions] (__conjuration__, __earth__, __primal__) The zomok blasts forth a 60-foot cone of earth and gravel, dealing 17d6 bludgeoning damage (DC 34 basic Reflex save); __prone__ creatures take a -2 circumstance penalty to this saving throw. Creatures touching the ground that fail their saves take a 10-foot circumstance penalty to their Speeds and are __restrained__ (__Escape__ DC 34) on a critical failure. The zomok can''t use Entombing Breath again for 1d4 rounds. The bodies of creatures slain by Entombing Breath instantly decompose and are destroyed—they can be restored to life only by a 7th-level or higher spell or ritual that restores life. The creature''s equipment is unharmed but buried under 5 feet of earth.' requirements: null success: null traits: - conjuration - earth - primal trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The zomok teleports itself with the effects of a 5th-level __dimension door__ spell, but the zomok must begin and end the teleportation effect in forest terrain. The zomok regains 10d10 Hit Points during this teleportation. Creatures swallowed by the zomok are left behind. The zomok can't use Forest Step again for 1d6+1 rounds. effects: null failure: null frequency: three times per day full_description: null generic_description: null name: Forest Step range: null raw_description: '**Forest Step** (__conjuration__, __healing__, __necromancy__, __primal__, __teleportation__) **Frequency** three times per day; **Effect** The zomok teleports itself with the effects of a 5th-level __dimension door__ spell, but the zomok must begin and end the teleportation effect in forest terrain. The zomok regains 10d10 Hit Points during this teleportation. Creatures swallowed by the zomok are left behind. The zomok can''t use Forest Step again for 1d6+1 rounds.' requirements: null success: null traits: - conjuration - healing - necromancy - primal - teleportation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: Huge, 3d12+9 bludgeoning, Rupture 35 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Swallow Whole range: null raw_description: '**Swallow Whole** (__attack__) Huge, 3d12+9 bludgeoning, Rupture 35' requirements: null success: null traits: - attack trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: Huge or smaller, tail, DC 32 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Trample range: null raw_description: '**Trample** [Three Actions] Huge or smaller, tail, DC 32' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 15 type: fire ritual_lists: - dc: 34 misc: null name: Rituals spell_groups: - heightened_level: null level: 6 spells: - frequency: doesn't require secondary casters name: primal call requirement: null - heightened_level: null level: 4 spells: - frequency: null name: blight requirement: null - frequency: null name: plant growth requirement: null to_hit: null saves: fort: 31 fort_misc: null misc: null ref: 25 ref_misc: null will: 28 will_misc: null sense_abilities: null senses: - Perception +28 - darkvision - tremorsense (imprecise) 60 feet size: Gargantuan skills: - bonus: 27 misc: null name: 'Acrobatics ' - bonus: 33 misc: null name: 'Athletics ' - bonus: 29 misc: null name: 'Nature ' - bonus: 29 misc: null name: 'Stealth ' - bonus: 30 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 303 page_stop: null speed: - amount: 30 type: Land - amount: 80 type: fly - amount: 215 type: pass without trace spell_lists: - dc: 34 misc: '' name: Primal Innate Spells spell_groups: - heightened_level: null level: 8 spells: - frequency: plant creatures only name: charm requirement: null - heightened_level: null level: 7 spells: - frequency: null name: wall of thorns requirement: null - heightened_level: null level: 6 spells: - frequency: null name: tangling creepers requirement: null - heightened_level: null level: 1 spells: - frequency: null name: pass without trace requirement: null - heightened_level: 4 level: -1 spells: - frequency: null name: speak with plants requirement: null to_hit: 26 traits: - N - Gargantuan - Dragon - Plant type: Creature weaknesses: null