ability_mods: cha_mod: 5 con_mod: 3 dex_mod: 3 int_mod: -2 str_mod: 1 wis_mod: 2 ac: 20 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 30 feet. When a creature ends its turn in the aura, it must attempt a DC 22 Will save. On a failure, it becomes fascinated with the zuipnyrn for 1 minute. Once the fascination ends, the creature is temporarily immune to this ability for 1 hour. The zuipnyrn can deactivate or activate this aura by using a single action, which has the concentrate trait. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Alluring Aspect range: null raw_description: '**Alluring Aspect** (__aura__, __occult__, __visual__) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 22 Will save. On a failure, it becomes fascinated with the zuipnyrn for 1 minute. Once the fascination ends, the creature is temporarily immune to this ability for 1 hour. The zuipnyrn can deactivate or activate this aura by using a single action, which has the concentrate trait.' requirements: null success: null traits: - aura - occult - visual trigger: null description: 'This spectacularly odd creature appears every now and again in various traveling circuses around the Inner Sea. Although carnival barkers make any number of claims about this strange being''s origins, the so-called "moon mole" is in fact an alien creature called a zuipnyrn, hailing from a distant planet beyond Golarion''s star system. In their infancy, zuipnyrns are spherical and furry, with few features other than a single eye stalk and a round, toothless feeding hole. A zuipnyrn''s body is particularly soft and malleable, allowing it to withstand falls and other hazards. Its eye stalk has the ability to produce a blinding burst of light as a defensive measure, which allows a zuipnyrn just enough time to escape in times of danger. Even more incredibly, a zuipnyrn can emit a hypnotic aura from its eye to entrance those around it—an ability it uses to avoid conflict and to persuade bystanders into helping it escape perilous situations. As they age and grow, zuipnyrns adapt to their environment by growing additional limbs, sprouting additional sensory organs, developing gills, or otherwise altering their anatomy to suit the area. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 23' hp: 35 hp_misc: null immunities: null items: null knowledge_checks: dc: 23 skills: - Occultism languages: - Common - (can't speak any language) level: 3 melee: - action_cost: One Action damage: formula: 2d4+2 type: bludgeoning name: eye stalk plus_damage: null to_hit: 8 traits: - agile name: Zuipnyrn perception: 9 proactive_abilities: - action_cost: Three Actions critical_failure: The creature is helpful toward the zuipnyrn for 1 day and will actively attempt to defend the zuipnyrn and even risk its life for it. critical_success: The creature is unaffected and is no longer fascinated. description: "The zuipnyrn attempts to charm a creature within 30 feet that is currently\ \ fascinated by the zuipnyrn. The target must attempt a DC 22 Will save. Whether\ \ it succeeds or fails the save, the target is temporarily immune for 1 hour.\ \ \n\n" effect: null effects: null failure: The creature is helpful toward the zuipnyrn for 1 hour. frequency: null full_description: null generic_description: null name: Beguiling Gaze range: null raw_description: "**Beguiling Gaze** [Three Actions] (__occult__, __visual__) The\ \ zuipnyrn attempts to charm a creature within 30 feet that is currently fascinated\ \ by the zuipnyrn. The target must attempt a DC 22 Will save. Whether it succeeds\ \ or fails the save, the target is temporarily immune for 1 hour. \n\n**Critical\ \ Success** The creature is unaffected and is no longer fascinated.\n\n**Success**\ \ The creature is unaffected.\n\n**Failure** The creature is helpful toward the\ \ zuipnyrn for 1 hour.\n\n**Critical Failure** The creature is helpful toward\ \ the zuipnyrn for 1 day and will actively attempt to defend the zuipnyrn and\ \ even risk its life for it." requirements: null success: The creature is unaffected. traits: - occult - visual trigger: null - action_cost: Two Actions critical_failure: The creature is blinded for 1 minute. critical_success: The creature is unaffected. description: "The zuipnyrn's eye produces a bright flash of light. Each creature\ \ in a 30-foot cone must attempt a DC 22 Fortitude save. The zuipnyrn can't use\ \ Blinding Flare again for 1 minute. \n\n" effect: null effects: null failure: The creature is blinded for 1 round and dazzled for 1 minute. frequency: null full_description: null generic_description: null name: Blinding Flare range: null raw_description: "**Blinding Flare** [Two Actions] (__occult__, __visual__) The\ \ zuipnyrn's eye produces a bright flash of light. Each creature in a 30-foot\ \ cone must attempt a DC 22 Fortitude save. The zuipnyrn can't use Blinding Flare\ \ again for 1 minute. \n\n**Critical Success** The creature is unaffected.\n\n\ **Success** The creature is dazzled for 1 round.\n\n**Failure** The creature is\ \ blinded for 1 round and dazzled for 1 minute.\n\n**Critical Failure** The creature\ \ is blinded for 1 minute." requirements: null success: The creature is dazzled for 1 round. traits: - occult - visual trigger: null ranged: null rarity: Rare resistances: - amount: 3 type: bludgeoning ritual_lists: null saves: fort: 10 fort_misc: null misc: null ref: 10 ref_misc: null will: 7 will_misc: null sense_abilities: null senses: - Perception +9 - greater darkvision size: Small skills: - bonus: 11 misc: null name: 'Stealth ' source: - abbr: 'Pathfinder #152: Legacy of the Lost God' page_start: 85 page_stop: null speed: - amount: 20 type: Land - amount: 10 type: climb spell_lists: null traits: - Rare - N - Small - Aberration type: Creature weaknesses: null