senses: - descr: A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness. name: Darkvision source: abbr: CRB page_start: 465 page_stop: 465 - descr: You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light. name: Low-Light Vision source: abbr: CRB page_start: 465 page_stop: 465 - descr: Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. name: Keen Eyes source: abbr: CRB page_start: 51 page_stop: 51 - descr: No special vision. name: None source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: You can see perfectly in smoky conditions name: Smoke Vision source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: This monster can see in all directions simultaneously, and therefore can’t be flanked. name: All-Around Vision source: abbr: CRB page_start: 342 page_stop: 342 - descr: This creature can see perfectly well in snowy conditions. this creature does not suffer any penalties to Perception checks while in snow. name: Snow Vision source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: TODO (can not find any definition ref:https://2e.aonprd.com/Monsters.aspx?ID=249) name: Manifold Vision source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness. name: Greater Darkvision source: abbr: CRB page_start: 465 page_stop: 465 - descr: TODO Bestiary 1 pg 344 name: Scent source: abbr: CRB page_start: 465 page_stop: 465 - descr: You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet. name: Echolocation source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: TODO CRB 465 or Bestiary 344 name: Tremorsense source: abbr: CRB page_start: 465 page_stop: 465 - descr: Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the Daylight spell. Such creatures are dazzled as long as they remain in areas of bright light. name: Lightblindness source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: You automatically detect and locate conscious creatures within 60 feet, as if you possessed the blindsight ability. name: Thoughtsense source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: This creature has the scent universal monster ability, but only for purposes of detecting and pinpointing injured creatures (below full hit points). Creatures below half their full hit points or suffering bleed damage are considered strong scents for this ability. name: Bloodscent source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: TODO Bestiary 343 name: Lifesense source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: TODO find definiton for plaguesense. Senses sickness?? name: Plaguesense source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: This creature can sense the presence of any crystals or gems within 30 feet as if using the scent ability. name: Crystalsense source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: This creature can see perfectly in foggy conditions name: Fogvision source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: This sense allows a monster to feel vibrations caused by movement through a liquid. It’s an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid. name: Wavesense source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: TODO name: Sporesight source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: This creature senses vibrations in the air. name: Windsense source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: TODO name: Motionsense source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: This creature has the scent universal monster ability but it can smell only metals using it. name: Metalscent source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: Hungersense allows the gimmerling to sense creatures that require food to live. name: Hungersense source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. name: Entropysense source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: TODO name: Websense source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: Heatsight is a precise sense that sees heat signatures. name: Heatsight source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: This creature has scent against creatures whose nature reflects it's sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent. name: Sinscent source: abbr: CRB comment: TODO fix the source page start and stop page_start: 9999999 page_stop: 9999999 - descr: null name: Detect Alignment (chaotic only) source: abbr: CRB page_start: 8 page_stop: 8 - descr: null name: Locate Inevitable source: abbr: CRB page_start: 8 page_stop: 8