ability_mods: cha_mod: 5 con_mod: 6 dex_mod: 5 int_mod: 4 str_mod: 7 wis_mod: 4 ac: 39 ac_special: null alignment: CG automatic_abilities: - action_cost: None critical_failure: The creature is frightened 4. critical_success: The creature is unaffected by the presence. description: 90 feet, DC 35 effect: null effects: null failure: The creature is frightened 2. frequency: null full_description: null generic_description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. name: Frightful Presence range: null raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Success The creature is frightened 4.' requirements: null success: The creature is frightened 1. traits: - aura - emotion - fear - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete. effects: null failure: null frequency: null full_description: null generic_description: null name: Wing Deflection range: null raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.' requirements: null success: null traits: null trigger: The dragon is targeted with an attack. description: 'Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, delighting in the naive customs of these diminutive races without showing them haughtiness or scorn. While they may seem merely curious, brass dragons engage in this sort of conversation with the goal of keeping up to date on regional politics so they can anticipate future conflicts. Along the way, they create extensive information networks that begin with their own allies but stretch across all levels of humanoid society—networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality. These carefree dragons value independence and feel that all creatures deserve to live as they please, provided they don''t harm others. They are emotional creatures and tend to have short attention spans, sometimes falling victim to depression in their twilight years. To combat this, some brass dragons keep pets and houseplants that they can care for. Though they may seem childlike in their curiosity concerning mortal affairs, a brass dragon''s prowess in battle is no laughing matter. A brass dragon whose territory or allies are threatened is a terrifying foe indeed, quick to shed their innocent guise and unleash their terrifying might upon evildoers. Most brass dragons live in desert climates, and while they keep their lairs hidden, they often build near humanoid settlements. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 37' hp: 325 hp_misc: null immunities: - fire - paralyzed - sleep items: null languages: - Auran - Common - Draconic - Gnomish - Halfling - Sphinx - Sylvan - speak with animals level: 16 melee: - action_cost: One Action damage: formula: 3d10+15 type: piercing name: jaws plus_damage: - formula: 3d6 type: fire and 2d6 persistent fire to_hit: 32 traits: - fire - magical - reach 15 feet - action_cost: One Action damage: formula: 3d10+15 type: slashing name: claw plus_damage: null to_hit: 32 traits: - agile - magical - reach 10 feet - action_cost: One Action damage: formula: 2d12+13 type: slashing name: wing plus_damage: null to_hit: 30 traits: - magical - reach 15 feet name: Ancient Brass Dragon perception: 30 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The brass dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. effect: null effects: - action_cost: None critical_failure: null critical_success: null description: The dragon breathes fire in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex save). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Flame range: null raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon breathes fire in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex save).' requirements: null success: null traits: - arcane - evocation - fire trigger: null - action_cost: None critical_failure: null critical_success: null description: The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone must succeed at a DC 39 Fortitude save or fall unconscious for 1d6 rounds, or 1 minute on a critical failure. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sleep Gas range: null raw_description: '**Sleep Gas** (__arcane__, __enchantment__, __incapacitation__, __sleep__); The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone must succeed at a DC 39 Fortitude save or fall unconscious for 1d6 rounds, or 1 minute on a critical failure.' requirements: null success: null traits: - arcane - enchantment - incapacitation - sleep trigger: null failure: null frequency: null full_description: null generic_description: null name: Breath Weapon range: null raw_description: "**Breath Weapon** [Two Actions] The brass dragon breathes in\ \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ \ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes fire\ \ in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex save).\n\n\ \ * **Sleep Gas** (__arcane__, __enchantment__, __incapacitation__, __sleep__);\ \ The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone\ \ must succeed at a DC 39 Fortitude save or fall unconscious for 1d6 rounds, or\ \ 1 minute on a critical failure." requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The dragon calls upon the desert wind. This has the same effect as __gust of wind__ (DC 37 Fortitude) but in a 60-foot cone. A creature that fails its save is also blinded until the end of its next turn (or for 1 minute on a critical failure). effects: null failure: null frequency: three times per day. full_description: null generic_description: null name: Desert Wind range: null raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__, __evocation__) **Frequency** three times per day. **Effect** The dragon calls upon the desert wind. This has the same effect as __gust of wind__ (DC 37 Fortitude) but in a 60-foot cone. A creature that fails its save is also blinded until the end of its next turn (or for 1 minute on a critical failure).' requirements: null success: null traits: - air - arcane - concentrate - evocation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon makes two claw Strikes and one jaws Strike in any order. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Draconic Frenzy range: null raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes and one jaws Strike in any order.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When the dragon scores a critical hit with a strike, it recharges Breath Weapon. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Draconic Momentum range: null raw_description: '**Draconic Momentum** When the dragon scores a critical hit with a strike, it recharges Breath Weapon.' requirements: null success: null traits: null trigger: null ranged: null rarity: Uncommon resistances: null ritual_lists: null saves: fort: 30 fort_misc: null misc: +1 status to all saves vs. magic ref: 29 ref_misc: null will: 30 will_misc: null sense_abilities: null senses: - Perception +30 - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 60 feet size: Huge skills: - bonus: 27 misc: null name: 'Acrobatics ' - bonus: 31 misc: null name: 'Athletics ' - bonus: 27 misc: null name: 'Deception ' - bonus: 29 misc: null name: 'Diplomacy ' - bonus: 28 misc: null name: 'Society ' source: - abbr: Bestiary page_start: 118 page_stop: null speed: - amount: 50 type: Land - amount: 40 type: burrow - amount: 150 type: fly spell_lists: - dc: 37 misc: null name: Arcane Innate Spells spell_groups: - heightened_level: 2 level: -1 spells: - frequency: null name: speak with animals requirement: null to_hit: null traits: - Uncommon - CG - Huge - Dragon - Fire type: Creature weaknesses: null