ability_mods: cha_mod: 6 con_mod: 2 dex_mod: 3 int_mod: 5 str_mod: 3 wis_mod: 5 ac: 27 ac_special: null alignment: NE automatic_abilities: null description: 'The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by __Ydersius__ all fall under the dominion of these priests. Bone prophets often raise fallen aapophs as skeletons. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 26' hp: 115 hp_misc: null immunities: null items: - +1 striking staff - religious symbol of Ydersius - invisibility potion languages: - Aklo - Common - Necril - Undercommon - telepathy 100 feet level: 8 melee: - action_cost: One Action damage: formula: 2d4+9 type: bludgeoning name: staff plus_damage: null to_hit: 18 traits: - magical - two-hand d8 - action_cost: One Action damage: formula: 2d6+9 type: piercing name: fangs plus_damage: - formula: null type: serpentfolk venom to_hit: 17 traits: - finesse name: Bone Prophet perception: 15 proactive_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a __skeletal giant__ or up to three Medium creatures as __skeletal champions__; the equipment and attacks might be different depending on the corpses' possessionsThese skeletons have the __minion__ trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the __concentrate__ trait. Any skeletal minions that still remain after 10 minutes crumble to dust. effects: null failure: null frequency: once per day full_description: null generic_description: null name: Raise Serpent range: null raw_description: '**Raise Serpent** [Three Actions] (__divine__, __necromancy__) **Frequency** once per day; **Effect** The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a __skeletal giant__ or up to three Medium creatures as __skeletal champions__; the equipment and attacks might be different depending on the corpses'' possessionsThese skeletons have the __minion__ trait and are under the bone prophet''s control; the bone prophet can give all these minions the same command with a single action that has the __concentrate__ trait. Any skeletal minions that still remain after 10 minutes crumble to dust.' requirements: null success: null traits: - divine - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Serpentfolk Venom range: null raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' requirements: null success: null traits: - poison trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: poison ritual_lists: - dc: 28 misc: null name: Rituals spell_groups: - heightened_level: null level: 2 spells: - frequency: null name: create undead requirement: null to_hit: null saves: fort: 14 fort_misc: null misc: +1 status to all saves vs. magic ref: 15 ref_misc: null will: 19 will_misc: +4 status vs. mental sense_abilities: null senses: - Perception +15 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 15 misc: null name: 'Arcana ' - bonus: 18 misc: null name: 'Deception ' - bonus: 16 misc: null name: 'Intimidation ' - bonus: 17 misc: null name: 'Occultism ' - bonus: 19 misc: null name: 'Religion ' - bonus: 15 misc: null name: 'Society ' - bonus: 13 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 239 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 28 misc: '' name: Divine Spontaneous Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: air walk requirement: null - frequency: null name: harm requirement: null - frequency: null name: read omens requirement: null - frequency: 3 slots name: talking corpse requirement: null - heightened_level: null level: 3 spells: - frequency: null name: bind undead requirement: null - frequency: null name: blindness requirement: null - frequency: null name: chilling darkness requirement: null - frequency: 4 slots name: vampiric touch requirement: null - heightened_level: null level: 2 spells: - frequency: null name: darkness requirement: null - frequency: null name: death knell requirement: null - frequency: null name: resist energy requirement: null - frequency: 4 slots name: see invisibility requirement: null - heightened_level: null level: 1 spells: - frequency: null name: bane requirement: null - frequency: null name: command requirement: null - frequency: null name: fear requirement: null - frequency: 4 slots name: ventriloquism requirement: null - heightened_level: 4 level: 0 spells: - frequency: null name: chill touch requirement: null - frequency: null name: detect magic requirement: null - frequency: null name: guidance requirement: null - frequency: null name: light requirement: null - frequency: null name: read aura requirement: null to_hit: 20 - dc: 28 misc: null name: Occult Innate Spells spell_groups: - heightened_level: null level: 6 spells: - frequency: null name: dominate requirement: null - heightened_level: null level: 5 spells: - frequency: null name: illusory scene requirement: null - frequency: null name: suggestion requirement: null - heightened_level: null level: 3 spells: - frequency: at will name: illusory disguise requirement: null - heightened_level: null level: 2 spells: - frequency: at will name: mirror image requirement: null - heightened_level: null level: 1 spells: - frequency: at will name: ventriloquism requirement: null to_hit: null traits: - Uncommon - NE - Medium - Humanoid - Serpentfolk type: Creature weaknesses: null