ability_mods: cha_mod: -1 con_mod: 4 dex_mod: 3 int_mod: 0 str_mod: 6 wis_mod: 2 ac: 28 ac_special: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Also known as chu''ulothis, these large, armor-plated, crustacean predators lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with their massive claws before paralyzing them with their tentacles. At that point, they begin to feed, eating their quarry alive. Chuuls can live in fresh or saltwater, and indeed are found in aquatic environs the world over—even in the subterranean oceans and lakes of the Darklands. While chuuls are good swimmers, they prefer terrestrial prey. Their preferred method of hunting is by lunging out of the water, paralyzing their victims with their poison-coated tentacles, then gleefully dragging their twitching food into the water to drown if they cannot simply eat such morsels alive. Chuuls that dwell aboveground prefer to dine on lizardfolk, while those swimming the subterranean lakes of the Darklands readily eat anything but xulgaths, whose flavor and stink they find off-putting. Chuuls are capable of speech and reason, but these creatures rarely speak with those outside their species except to taunt their food. Before it begins consuming its prey, a chuul often speaks in a gurgling, nearly incomprehensible dialect about how it will enjoy feasting on the creature''s esh. Perhaps chuuls believe that insults and degradation lead to more tender and tastier food, but the truth will likely never be known; almost all chuuls stubbornly refuse any meaningful conversation, even when imprisoned and compelled by treats or pain. It is unknown if a chuul society exists beyond their frenzied mating season. Chuuls'' intellects seem devoted only toward eating, causing psychological pain to sentient creatures, decorating their lairs with mementos of their favorite meals and victories, and breeding. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 23' hp: 100 hp_misc: null immunities: - poison items: null languages: - Aklo - Common - (or Undercommon - for Darklands variants) level: 7 melee: - action_cost: One Action damage: formula: 2d8+9 type: bludgeoning name: claws plus_damage: - formula: null type: Grab to_hit: 19 traits: - reach 10 feet name: Chuul perception: 15 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 1d8+9 bludgeoning, DC 25 (grabbed by claws only) effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Constrict range: null raw_description: '**Constrict** 1d8+9 bludgeoning, DC 25 (grabbed by claws only)' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: A creature is grabbed and paralyzed by the chuul's tentacles. effects: null failure: null frequency: null full_description: null generic_description: null name: Mandibles range: null raw_description: '**Mandibles** **Requirement** A creature is grabbed and paralyzed by the chuul''s tentacles. **Effect** The creature takes 3d6 piercing damage.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** paralyzed (1 round).' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Paralytic Venom range: null raw_description: '**Paralytic Venom** (__incapacitation__, __poison__) **Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** paralyzed (1 round).' requirements: null success: null traits: - incapacitation - poison trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The chuul has a creature grabbed. effects: null failure: null frequency: null full_description: null generic_description: null name: Tentacle Transfer range: null raw_description: '**Tentacle Transfer** **Requirement** The chuul has a creature grabbed. **Effect** The chuul transfers the grabbed creature from its claws to its tentacles, or vice versa. A creature is exposed to the chuul''s paralytic venom when transferred into the tentacles and at the start of each of the chuul''s turns if it remains grabbed by the tentacles.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 18 fort_misc: null misc: null ref: 15 ref_misc: null will: 12 will_misc: null sense_abilities: null senses: - Perception +15 - darkvision - tremorsense (imprecise) 30 feet size: Large skills: - bonus: 17 misc: null name: 'Athletics ' - bonus: 13 misc: null name: 'Nature ' - bonus: 14 misc: null name: 'Stealth ' - bonus: 13 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 64 page_stop: null speed: - amount: 30 type: Land - amount: 25 type: swim spell_lists: null traits: - CE - Large - Aberration - Amphibious type: Creature weaknesses: null