ability_mods: cha_mod: 1 con_mod: 4 dex_mod: 3 int_mod: 2 str_mod: 5 wis_mod: 3 ac: 22 ac_special: null alignment: CN automatic_abilities: null description: 'Weird and paranoid creatures that dwell in the Darklands, cloakers resemble hideous, flying manta rays. Crafty and careful hunters, their motivations, their patterns of attack, and even their societies and history are often an inscrutable jumble of contradicting reports, confused rumors, and terrifying accounts. Like many of the stranger creatures of Golarion, cloakers were originally created by the alghollthus, who bred them to spy on their Azlanti thralls. Upon the fall of the Azlanti empire, the alghollthus cast out their cloaker creations, who, in turn, fled to the lower reaches of the Darklands. Amid the vaults and twisted corridors of their new home, their attitudes—particularly regarding their apprehension toward their former masters—changed dramatically. Suspicion became paranoia, egotism, sadism, and much worse. Now, most cloakers lead solitary lives, stalking the Darklands for easy prey and delving deeper into internal horrors. Their paranoia is so great that they interact only rarely even with their own kind, encountering another cloaker only briefly to mate before flitting back to isolation. But there are exceptions. Every so often, a charismatic cloaker priest can call together a dark cabal of these creatures and other Darklands denizens to worship unspeakable ancient gods. These rare cloakers whip their acolytes and followers into a frenzy of dark rituals and heinous acts. While these cults are depraved and destructive, they rarely survive longer than their founder. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 20' hp: 80 hp_misc: null immunities: null items: null languages: - Aklo - Undercommon level: 5 melee: - action_cost: One Action damage: formula: 1d10+7 type: piercing name: jaws plus_damage: null to_hit: 14 traits: null - action_cost: One Action damage: formula: 2d6+7 type: slashing name: tail plus_damage: null to_hit: 14 traits: - agile - reach 10 feet name: Cloaker perception: 12 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The cloaker makes an attack roll with a +14 bonus against an adjacent creature's Reflex DC. If it succeeds, it envelops the target, who is restrained. Attacks that hit an enveloping cloaker deal half their damage to the cloaker and half to the trapped victim. The cloaker can't Fly, and when it moves using its land Speed it moves the enveloped creature with it. The cloaker can make only jaws Strikes against the restrained creature but can make tail Strikes against other creatures.A creature that voluntarily puts on the cloaker becomes engulfed automatically. A cloaker can engulf only Large or smaller creatures, and no more than one creature at a time. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Envelop range: null raw_description: '**Envelop** (__attack__, __incapacitation__) The cloaker makes an attack roll with a +14 bonus against an adjacent creature''s Reflex DC. If it succeeds, it envelops the target, who is restrained. Attacks that hit an enveloping cloaker deal half their damage to the cloaker and half to the trapped victim. The cloaker can''t Fly, and when it moves using its land Speed it moves the enveloped creature with it. The cloaker can make only jaws Strikes against the restrained creature but can make tail Strikes against other creatures.A creature that voluntarily puts on the cloaker becomes engulfed automatically. A cloaker can engulf only Large or smaller creatures, and no more than one creature at a time.' requirements: null success: null traits: - attack - incapacitation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The cloaker lets out an infrasonic moan that has one of the effects below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature that attempts this save becomes temporarily immune for 1 hour. Because the moan is infrasonic, most humanoids don't detect the source of their plight if they aren't already aware of the cloaker. effect: null effects: - action_cost: None critical_failure: null critical_success: null description: Each creature within a 30-foot emanation becomes frightened 1 (or, on a critical failure, frightened 2 and fleeing until the end of its next turn). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Fear range: null raw_description: '**Fear** (fear, incapacitation) Each creature within a 30-foot emanation becomes frightened 1 (or, on a critical failure, frightened 2 and fleeing until the end of its next turn).' requirements: null success: null traits: - fear - incapacitation trigger: null - action_cost: None critical_failure: null critical_success: null description: Each creature within a 30-foot emanation falls prone and become sickened 2. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Nausea range: null raw_description: '**Nausea** Each creature within a 30-foot emanation falls prone and become sickened 2.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The cloaker targets a single creature within 30 feet. The creature becomes clumsy 1 and stupefied 1 for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Stupor range: null raw_description: '**Stupor** The cloaker targets a single creature within 30 feet. The creature becomes clumsy 1 and stupefied 1 for 1 minute.' requirements: null success: null traits: null trigger: null failure: null frequency: null full_description: null generic_description: null name: Infrasonic Moan range: null raw_description: "**Infrasonic Moan** [Two Actions] (__auditory__, __emotion__,\ \ __mental__) The cloaker lets out an infrasonic moan that has one of the effects\ \ below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature\ \ that attempts this save becomes temporarily immune for 1 hour. Because the moan\ \ is infrasonic, most humanoids don't detect the source of their plight if they\ \ aren't already aware of the cloaker.\n\n * **Fear** (fear, incapacitation)\ \ Each creature within a 30-foot emanation becomes frightened 1 (or, on a critical\ \ failure, frightened 2 and fleeing until the end of its next turn).\n\n * **Nausea**\ \ Each creature within a 30-foot emanation falls prone and become sickened 2.\n\ \n * **Stupor** The cloaker targets a single creature within 30 feet. The creature\ \ becomes clumsy 1 and stupefied 1 for 1 minute." requirements: null success: null traits: - auditory - emotion - mental trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 13 fort_misc: null misc: null ref: 12 ref_misc: null will: 12 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: Cloakers are concealed in dim light even to creatures with low-light vision and darkvision. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Shadow Shift range: null raw_description: '**Shadow Shift** Cloakers are concealed in dim light even to creatures with low-light vision and darkvision.' requirements: null success: null traits: null trigger: null senses: - Perception +12 - darkvision size: Large skills: - bonus: 14 misc: +16 to Impersonate a cloak, sheet, or ray name: 'Deception ' - bonus: 12 misc: null name: 'Religion ' - bonus: 14 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 65 page_stop: null speed: - amount: 10 type: Land - amount: 30 type: fly spell_lists: null traits: - CN - Large - Aberration type: Creature weaknesses: null