ability_mods: cha_mod: 2 con_mod: 0 dex_mod: 4 int_mod: 2 str_mod: -2 wis_mod: 2 ac: 17 ac_special: null alignment: CE automatic_abilities: null description: 'Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment. **__Recall Knowledge - Fey__ (__Nature__)**: DC 15' hp: 19 hp_misc: null immunities: null items: - shortsword languages: - Undercommon level: 1 melee: - action_cost: One Action damage: formula: 1d6-2 type: piercing name: shortsword plus_damage: null to_hit: 9 traits: - agile - finesse - magical - versatile S name: Jinkin perception: 7 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: The jinkin deals 1d6 extra precision damage to __flat-footed__ creatures. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The jinkin deals 1d6 extra precision damage to __flat-footed__ creatures.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Tinker range: null raw_description: '**Tinker** (__curse__, __primal__, __transmutation__) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it''s also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.' requirements: null success: null traits: - curse - primal - transmutation trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 6 fort_misc: null misc: null ref: 10 ref_misc: null will: 7 will_misc: null sense_abilities: null senses: - Perception +7 - darkvision size: Tiny skills: - bonus: 7 misc: null name: 'Acrobatics ' - bonus: 5 misc: +7 traps name: 'Crafting ' - bonus: 5 misc: null name: 'Deception ' - bonus: 5 misc: null name: 'Nature ' - bonus: 7 misc: null name: 'Stealth ' - bonus: 7 misc: null name: 'Thievery ' source: - abbr: Bestiary page_start: 193 page_stop: null speed: - amount: 30 type: Land spell_lists: - dc: 17 misc: null name: Primal Innate Spells spell_groups: - heightened_level: 1 level: 0 spells: - frequency: null name: prestidigitation requirement: null to_hit: null traits: - CE - Tiny - Fey - Gremlin type: Creature weaknesses: - amount: 2 type: cold iron