ability_mods: cha_mod: -1 con_mod: 4 dex_mod: 3 int_mod: -4 str_mod: 3 wis_mod: 1 ac: 16 ac_special: null alignment: N automatic_abilities: null description: 'While manta rays might appear daunting, they are generally docile. Manta rays are found in temperate or tropical oceans, and they generally stay in the upper reaches or at the surface of deeper waters. These rays are filter feeders that subsist on plankton. They can also eat larger fish or aquatic creatures as the need arises, but rarely attack anything Small or larger. Many underwater cultures, particularly aquatic elves, raise and farm manta rays to serve as messengers, beasts of burden, or even pets. Manta rays don''t make particularly good mounts, but some aquatic civilizations use them to draw underwater carriages. **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 24 hp_misc: null immunities: null items: null languages: null level: 1 melee: - action_cost: One Action damage: formula: 1d8+3 type: bludgeoning name: tail plus_damage: null to_hit: 8 traits: - agile name: Manta Ray perception: 6 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The manta ray Swims, making one tail Strike at any point along the way. The Strike deals half damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Strafing Rush range: null raw_description: '**Strafing Rush** The manta ray Swims, making one tail Strike at any point along the way. The Strike deals half damage.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Swift Swimmer range: null raw_description: '**Swift Swimmer** [Two Actions] The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 6 fort_misc: null misc: null ref: 9 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Electrolocation range: null raw_description: '**Electrolocation** A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.' requirements: null success: null traits: null trigger: null senses: - Perception +6 - electrolocation (imprecise) 30 feet - low-light vision size: Large skills: - bonus: 8 misc: null name: 'Athletics ' source: - abbr: Bestiary 2 page_start: 226 page_stop: null speed: - amount: 40 type: swim spell_lists: null traits: - N - Large - Animal - Aquatic type: Creature weaknesses: null