ability_mods: cha_mod: 8 con_mod: 8 dex_mod: 4 int_mod: 4 str_mod: 6 wis_mod: 6 ac: 37 ac_special: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 30 feet. A creature that enters or begins its turn in this aura's emanation must attempt a DC 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Fascination of Flame range: null raw_description: '**Fascination of Flame** (__aura__, __emotion__, __enchantment__, __mental__, __primal__) 30 feet. A creature that enters or begins its turn in this aura''s emanation must attempt a DC 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.' requirements: null success: null traits: - aura - emotion - enchantment - mental - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is unaffected. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Critical Success range: null raw_description: '**Critical Success** The creature is unaffected.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature loses any resistance to fire for 1 round. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Success range: null raw_description: '**Success** The creature loses any resistance to fire for 1 round.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature loses any resistance to fire for 1 hour. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Failure range: null raw_description: '**Failure** The creature loses any resistance to fire for 1 hour.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Critical Failure range: null raw_description: '**Critical Failure** The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration.' requirements: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt. effects: null failure: null frequency: null full_description: null generic_description: null name: Absorb Flame range: null raw_description: '**Absorb Flame [Reaction]** **Trigger** The marrmora is targeted by a __fire__ spell or effect, or is in the area of a fire effect; **Effect** The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt.' requirements: null success: null traits: null trigger: The marrmora is targeted by a __fire__ spell or effect, or is in the area of a fire effect description: 'On the __First World__, marrmoras dwell in ruined wildlands perpetually scourged by fire and rarely, if ever, travel elsewhere. When a wildfire devastates a wilderness region on the Material Plane and results in the death of other fey, marrmoras can be drawn across the planar boundary to revel in the resulting destruction. They seek to reignite the fires that beckoned them, to gather up and feed upon the charred remains of those who perished within (particularly the bodies of dead fey), though they do grow homesick if they spend too much time away from the First World. They are burdened by a capricious but persistent rage and are unfailingly cruel. While they are capable of negotiation and intelligent interaction, they almost never bargain in good faith and typically interact with others only as a means to more efficiently spread their fiery devastation. A marmorra''s twisted appearance evokes the look of an __arboreal__ whose bark has been burnt down to charcoal. They have nearly featureless faces and hands ending in long, sharp claws. Their broken flesh looks like charcoal-burnt wood, riddled with cracks that still glow with an unwholesome heat. They trail ash wherever they walk, and wisps of smoke curl off of their bodies. Though marrmoras enjoy the sight of any woodland and its inhabitants roasting in the flames of their carefully curated fires, there is little that brings more pleasure to a marrmora than the sight of good-aligned plant creatures cooking to a crisp. **__Recall Knowledge - Fey__ (__Nature__)**: DC 34' hp: 280 hp_misc: null immunities: - fire items: null languages: - Common - Elven - Sylvan level: 15 melee: - action_cost: One Action damage: formula: 3d6+14 type: slashing name: claw plus_damage: - formula: 3d6 type: fire and 1d6 persistent fire to_hit: 29 traits: null name: Marrmora perception: 27 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The marrmora is not under the effect of __fire shield__ effects: null failure: null frequency: null full_description: null generic_description: null name: Igniting Assault range: null raw_description: '**Igniting Assault** **Requirement** The marrmora is not under the effect of __fire shield__; **Effect** The marrmora makes a claw Strike. If it hits, it can immediately cast one of its available fire shield innate spells as a free action.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 6d6 type: fire name: flame jet plus_damage: - formula: 2d6 type: persistent fire to_hit: 29 traits: - fire - range increment 40 feet rarity: Common resistances: - amount: 10 type: physical (except slashing) ritual_lists: null saves: fort: 29 fort_misc: null misc: null ref: 25 ref_misc: null will: 27 will_misc: null sense_abilities: null senses: - Perception +27 - low-light vision size: Medium skills: - bonus: 25 misc: null name: 'Acrobatics ' - bonus: 25 misc: null name: 'Athletics ' - bonus: 30 misc: null name: 'Deception ' - bonus: 30 misc: null name: 'Intimidation ' - bonus: 30 misc: null name: 'Nature ' - bonus: 27 misc: null name: 'Stealth ' - bonus: 27 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 171 page_stop: null speed: - amount: 30 type: Land - amount: 30 type: fly spell_lists: - dc: 36 misc: '' name: Primal Innate Spells spell_groups: - heightened_level: null level: 8 spells: - frequency: null name: fire shield requirement: null - frequency: null name: fireball requirement: null - heightened_level: null level: 7 spells: - frequency: fire elemental only name: elemental form requirement: null - frequency: null name: volcanic eruption requirement: null - frequency: null name: wall of fire requirement: null - heightened_level: null level: 6 spells: - frequency: x3 name: fire shield requirement: null - frequency: x3 name: fireball requirement: null - frequency: at will, appears as a burnt, dead tree name: tree shape requirement: null - heightened_level: 8 level: 0 spells: - frequency: null name: produce flame requirement: null to_hit: 28 traits: - NE - Medium - Fey - Fire type: Creature weaknesses: - amount: 15 type: cold iron