ability_mods: cha_mod: 0 con_mod: 3 dex_mod: 4 int_mod: -4 str_mod: 1 wis_mod: 3 ac: 18 ac_special: null alignment: N automatic_abilities: null description: 'These brightly colored reptiles share the rough size and pack mentality of guard dogs, roaming in small groups. Shocker lizards have specialized glands under their scales that accumulate static electricity, and they can unleash blasts of lightning strong enough to harm significantly larger foes. Though they''re meek and docile when encountered alone, shocker lizards are significantly more aggressive in packs, when they can amplify each other''s electrical attacks. Shocker lizards are notoriously difficult to domesticate because they''re dangerously hostile as part of a pack, but will also swiftly wither and die if kept alone in captivity without constant attention. A shocker lizard is 3 feet long and weighs 25 pounds. **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 32 hp_misc: null immunities: - electricity items: null languages: null level: 2 melee: - action_cost: One Action damage: formula: 1d8+3 type: piercing name: jaws plus_damage: null to_hit: 10 traits: - agile - finesse name: Shocker Lizard perception: 7 proactive_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The shocker lizard lends some of its electrical power to the nearby lizard. This either causes the other lizard's shock Strike to lose the __nonlethal__ trait or increases the DC of its Discharge to 20. effects: null failure: null frequency: null full_description: null generic_description: null name: Amplify Voltage range: null raw_description: '**Amplify Voltage** [Reaction] **Trigger** A shocker lizard within 20 feet makes a shock Strike or uses Discharge; **Effect** The shocker lizard lends some of its electrical power to the nearby lizard. This either causes the other lizard''s shock Strike to lose the __nonlethal__ trait or increases the DC of its Discharge to 20.' requirements: null success: null traits: null trigger: A shocker lizard within 20 feet makes a shock Strike or uses Discharge - action_cost: Two Actions critical_failure: null critical_success: null description: The shocker lizard releases a blast of lightning from its body. Creatures within a 10-foot emanation take 3d6 electricity damage (DC 18 basic Reflex save). The shocker lizard can't use Discharge for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Discharge range: null raw_description: '**Discharge** [Two Actions] (__electricity__) The shocker lizard releases a blast of lightning from its body. Creatures within a 10-foot emanation take 3d6 electricity damage (DC 18 basic Reflex save). The shocker lizard can''t use Discharge for 1d4 rounds.' requirements: null success: null traits: - electricity trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: 'The shocker lizard hunkers down and begins to spark with electricity, which it releases in a 10-foot emanation that deals 3d8 electricity damage (DC 18 basic Reflex save). The shocker lizard can''t use Shocking Burst again for 1 minute. Up to four shocker lizards can combine their Shocking Bursts. In this case, the lizards can delay the release of their electricity until any other shocker lizard within 30 feet completes its Shocking Burst. The combined Shocking Bursts create an emanation with the combined area from all participating shocker lizards. For each additional shocker lizard that joins the burst, the damage increases by 3d8 and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage with a DC 21 save).' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Shocking Burst range: null raw_description: '**Shocking Burst** [Three Actions] (__electricity__, __evocation__, __primal__) The shocker lizard hunkers down and begins to spark with electricity, which it releases in a 10-foot emanation that deals 3d8 electricity damage (DC 18 basic Reflex save). The shocker lizard can''t use Shocking Burst again for 1 minute. Up to four shocker lizards can combine their Shocking Bursts. In this case, the lizards can delay the release of their electricity until any other shocker lizard within 30 feet completes its Shocking Burst. The combined Shocking Bursts create an emanation with the combined area from all participating shocker lizards. For each additional shocker lizard that joins the burst, the damage increases by 3d8 and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage with a DC 21 save).' requirements: null success: null traits: - electricity - evocation - primal trigger: null ranged: - action_cost: One Action damage: formula: 2d6 type: electricity name: shock plus_damage: null to_hit: 10 traits: - nonlethal - range increment 5 feet rarity: Common resistances: null ritual_lists: null saves: fort: 7 fort_misc: null misc: null ref: 10 ref_misc: null will: 7 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A shocker lizard can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an __electricity__ effect within the last minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Greater Electrolocation range: null raw_description: '**Greater Electrolocation** A shocker lizard can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an __electricity__ effect within the last minute.' requirements: null success: null traits: null trigger: null senses: - Perception +7 - low-light vision - greater electrolocation 20 feet size: Small skills: - bonus: 8 misc: null name: 'Acrobatics ' - bonus: 5 misc: null name: 'Athletics ' - bonus: 8 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 240 page_stop: null speed: - amount: 35 type: Land - amount: 15 type: climb - amount: 15 type: swim spell_lists: null traits: - N - Small - Animal type: Creature weaknesses: null