ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 4 int_mod: 2 str_mod: 6 wis_mod: 4 ac: 27 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: The creature is frightened 4. critical_success: The creature is unaffected by the presence. description: 20 feet, DC 22 effect: null effects: null failure: The creature is frightened 2. frequency: null full_description: null generic_description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. name: Frightful Presence range: null raw_description: '**Frightful Presence** 20 feet, DC 22 A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Success The creature is frightened 4.' requirements: null success: The creature is frightened 1. traits: - aura - emotion - fear - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Protecting the __Boneyard__ are the stern and resolute guardians of the dead known as vanths, psychopomps who resemble skeletons with raven-like wings and a mask resembling a vulture''s skull. Vanths carry black scythes to fight against those who would disturb the natural progression of souls, and they consider any visitor to the Boneyard a potential troublemaker. When the psychopomp armies go to war, vanths serve as front-line soldiers. They rarely speak and even more rarely show any emotion other than a grim adherence to duty. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 23' hp: 105 hp_misc: null immunities: - death effects - disease items: - +1 scythe languages: - Abyssal - Celestial - Infernal - Requian level: 7 melee: - action_cost: One Action damage: formula: 1d10+8 type: slashing name: scythe plus_damage: - formula: null type: spirit touch to_hit: 18 traits: - deadly d10 - magical - trip - action_cost: One Action damage: formula: 1d6+8 type: slashing name: jaws plus_damage: - formula: null type: spirit touch to_hit: 17 traits: - agile name: Vanth perception: 15 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were __adamantine__ while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Infuse Weapon range: null raw_description: '**Infuse Weapon** (__divine__, __evocation__) A vanth''s scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were __adamantine__ while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.' requirements: null success: null traits: - divine - evocation trigger: null - action_cost: None critical_failure: null critical_success: null description: An vanth's Strikes affect __incorporeal__ creatures with the effects of a __ghost touch__ property rune and deal 2d6 negative damage to living creatures and 2d6 positive damage to undead. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Spirit Touch range: null raw_description: '**Spirit Touch** An vanth''s Strikes affect __incorporeal__ creatures with the effects of a __ghost touch__ property rune and deal 2d6 negative damage to living creatures and 2d6 positive damage to undead.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: As failure, but the effect is permanent. critical_success: The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours. description: null effect: "The vanth bestows a curse on a creature by touching it with its scythe.\ \ The creature must attempt a DC 25 Will save. \n\n" effects: null failure: The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is stupefied 2. Each time the target gains the dying condition, the stupefied condition value increases by 1, to a maximum value of stupefied 4. frequency: three times per day full_description: null generic_description: null name: Vanth's Curse range: null raw_description: "**Vanth's Curse** [Two Actions] (__curse__, __divine__, __enchantment__,\ \ __misfortune__) **Frequency** three times per day; **Effect** The vanth bestows\ \ a curse on a creature by touching it with its scythe. The creature must attempt\ \ a DC 25 Will save. \n\n**Critical Success** The target is unaffected and is\ \ temporarily immune to Vanth's Curse for 24 hours. \n\n**Success** The target\ \ feels a momentary shudder of doom and is __stupefied 1__ for 1 minute by the\ \ distracting sensation. \n\n**Failure** The target becomes morose and glum as\ \ it accepts its own inevitable fate. For 1 hour, the target is stupefied 2. Each\ \ time the target gains the __dying__ condition, the stupefied condition value\ \ increases by 1, to a maximum value of stupefied 4. \n\n**Critical Failure**\ \ As failure, but the effect is permanent." requirements: null success: The target feels a momentary shudder of doom and is stupefied 1 for 1 minute by the distracting sensation. traits: - curse - divine - enchantment - misfortune trigger: null ranged: null rarity: Common resistances: - amount: 10 type: negative - amount: 10 type: poison ritual_lists: null saves: fort: 15 fort_misc: null misc: +1 status to all saves vs. magic ref: 13 ref_misc: null will: 17 will_misc: null sense_abilities: null senses: - Perception +15 - darkvision - lifesense 60 feet size: Medium skills: - bonus: 17 misc: null name: 'Acrobatics ' - bonus: 17 misc: null name: 'Athletics ' - bonus: 15 misc: null name: 'Boneyard Lore ' - bonus: 15 misc: null name: 'Intimidation ' - bonus: 13 misc: null name: 'Occultism ' - bonus: 13 misc: null name: 'Religion ' - bonus: 17 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 210 page_stop: null speed: - amount: 25 type: Land - amount: 40 type: fly spell_lists: - dc: 22 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 5 spells: - frequency: null name: dimension door requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimension door requirement: null - heightened_level: null level: 3 spells: - frequency: ×3 name: locate requirement: null - frequency: ×3 name: searing light requirement: null - heightened_level: null level: 2 spells: - frequency: at will, self only name: invisibility requirement: null to_hit: null traits: - N - Medium - Monitor - Psychopomp type: Creature weaknesses: null