ability_mods: cha_mod: -5 con_mod: 3 dex_mod: 4 int_mod: -5 str_mod: 6 wis_mod: 0 ac: 27 ac_special: null automatic_abilities: null description: This golem is a walking alchemical nightmare capable of inflicting all manner of painful wounds. Its ability to follow orders is granted by the otherwise mindless humanoid brain that floats in its dome-like head. In exceptionally rare cases, the brain used in its creation might retain fragments of memories or even actual intellect, resulting in an alchemical golem with a personality and agenda of its own. divine_spells: null hp: 150 immunities: - acid - bleed - death effects - disease - doomed - drained - fatigued - healing - magic (see below) - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious innate_spells: null items: null languages: null level: 9 melee: - action_cost: One Action damage: formula: 2d10+6 plus alchemical injection type: piercing name: syringe to_hit: 22 traits: - magical - reach 10 feet name: Alchemical Golem perception: 15 proactive_abilities: - description: . name: Alchemical Injection traits: - or exposes the target to the sickness effect - as appropriate - action_cost: One Action description: 'The golem fills an empty vial from one of its alchemical chambers to create a bomb and then makes a bomb Strike. Determine the type of bomb created by rolling 1d6 on the alchemical chambers list above. On a roll of 1–4, it creates the corresponding greater alchemical bomb: an acid flask from chamber 1, a frost vial from chamber 2, bottled lightning from chamber 3, or alchemist''s fire from chamber 4. On a roll of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash damage with no other effects. On a roll of 6, it creates a sickness bomb, which exposes the target and all creatures in the splash radius to the sickness effect; creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude saves.' name: Generate Bomb traits: - manipulate ranged: - action_cost: One Action name: bomb to_hit: 20 traits: - magical - thrown 20 feet resistances: - amount: 12 type: physical (except adamantine or bludgeoning) saves: fort: 20 ref: 19 will: 15 saves_special: fort: null ref: null will: null senses: - darkvision skills: Athletics: 22 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - Uncommon - N - Large - Alchemical - Construct - Golem - Mindless type: Creature