ability_mods: cha_mod: 1 con_mod: 2 dex_mod: 4 int_mod: 0 str_mod: 1 wis_mod: 2 ac: 16 ac_special: null automatic_abilities: - description: An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable. name: Locate Inevitable traits: null description: These spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its agents. With the announcement of the Convergence, many arbiters now serve as go-betweens among the aeon alliance and its mortal associates. divine_spells: null hp: 22 immunities: - death effects - disease - emotion - poison - unconscious innate_spells: - level: 4 name: read omens items: - shortsword languages: - Celestial - Common - Infernal - Utopian level: 1 melee: - action_cost: One Action damage: formula: 1d6+1 plus 1d4 lawful type: piercing name: shortsword to_hit: 9 traits: - agile - finesse - lawful - magical - versatile S name: Arbiter perception: 7 proactive_abilities: - action_cost: Two Actions description: The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours. name: Electrical Burst traits: - divine - electricity - evocation ranged: null resistances: - amount: 3 type: electricity saves: fort: 5 ref: 7 will: 7 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - darkvision - '*detect alignment* (chaotic only)' - locate inevitable skills: Acrobatics: 9 Diplomacy: 6 Stealth: 9 skills_special: null speed: - amount: 20 type: Land - amount: 40 type: Fly spell_attack_to_hit: null spell_dc: null traits: - LN - Tiny - Aeon - Inevitable - Monitor type: Creature