ability_mods: cha_mod: 1 con_mod: 3 dex_mod: 1 int_mod: 1 str_mod: 5 wis_mod: 3 ac: 20 ac_special: null automatic_abilities: null description: Arboreal wardens are the rangers of arboreal society. These itinerant folk have an innate curiosity about the woodlands in which they dwell, and rarely stop to take root and rest in the same part of the forest twice. This wanderlust makes wardens ideal forest patrollers and scouts. While they are robust combatants, they know better than to confront dangerous foes on their own. Instead, they report any dangers to arboreal regents. In rare cases, large groups of arboreal wardens congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate the hinterlands and gather intelligence on potential threats before returning to report their findings. Arboreal wardens do not pretend to understand to other creatures' motives—like most forces of the natural world, they are ambivalent about mortal affairs that do not involve their forest. divine_spells: null hp: 75 immunities: null innate_spells: null items: null languages: - Arboreal - Common - Sylvan level: 4 melee: - action_cost: One Action damage: formula: 1d8+10 type: bludgeoning name: stone longsword to_hit: 13 traits: - reach 10 feet - action_cost: One Action damage: formula: 1d6+10 type: bludgeoning name: shield bash to_hit: 13 traits: null name: Arboreal Warden perception: 11 proactive_abilities: - action_cost: Two Actions description: The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet. name: Shield Push traits: null ranged: null resistances: - amount: 5 type: bludgeoning - amount: 5 type: piercing saves: fort: 13 ref: 9 will: 11 saves_special: fort: null ref: null will: null senses: - low-light vision skills: Athletics: 13 Stealth: 9 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - NG - Large - Plant type: Creature