ability_mods: cha_mod: 8 con_mod: 9 dex_mod: 7 int_mod: 6 str_mod: 9 wis_mod: 6 ac: 45 ac_special: null automatic_abilities: null description: When folk whisper frightened tales of the demonic, what most envision is the balor—a towering figure of fire and flesh, a horned nightmare armed with a flaming whip and a sword flying through the night in search of its latest victim. On the Abyss, balors serve demon lords as generals or captains, and they typically command vast legions of demons. Standing at 14 feet in height, only the cruelest mortal souls—those who devoted entire lives to sins too numerous to count—can fuel the formation of a balor. More often, a balor forms from a mass of dozens of mortal souls who shared debased ideologies in life.

Balor Lords

Those rare few balors who form from single souls are the ones most likely to eventually transcend the notable power they already wield, becoming a nascent demon lord. These balor lords are each unique creatures of 21st to 25th level in power who rule their own realm in the Abyss. In time, a balor lord can further develop into a unique creature with wildly different powers, even ascending to the role of a true demon lord. divine_spells: null hp: 480 immunities: - fire innate_spells: - frequency: x2 level: 10 name: dimension door - frequency: x2 level: 10 name: divine decree - frequency: at will level: 8 name: dispel magic - frequency: at will level: 6 name: dominate - frequency: at will level: 5 name: eclipse burst - frequency: constant level: 6 name: true seeing items: null languages: - Abyssal - Celestial - Draconic level: 20 melee: - action_cost: One Action damage: formula: 4d8+17 plus 1d6 evil type: slashing name: vorpal cold iron silver longsword to_hit: 40 traits: - evil - magical - reach 10 feet - versatile P - action_cost: One Action damage: formula: 4d6+17 plus 1d6 evil, Improved Grab, and whip reposition type: fire name: cold iron silver flame whip to_hit: 40 traits: - disarm - evil - fire - magical - reach 20 feet - trip name: Balor (Fire Demon) perception: 36 proactive_abilities: - description: with only a single action. name: Dimensional Dervish traits: null - action_cost: Free Action description: on the target of the triggering Strike. name: Dispelling Strike traits: null - description: Any weapon a balor wields becomes a *+3 major striking vorpal weapon* made of cold iron and silver while the demon holds it. A weapon that isn't eligible for the vorpal rune doesn't gain its effects. The balor can change its evil damage to chaotic whenever it attacks. The demon can conjure a whip made of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields. name: Infuse Weapons traits: - divine - evocation - action_cost: Free Action description: '**Trigger** The balor kills a living creature that is at least 15th level. **Effect** The balor drinks the triggering creature''s life force and regains 10d8+80 Hit Points.' name: Lifedrinker traits: - divine - healing - necromancy - description: When a balor grabs a creature with a whip Strike, they can move the creature to any space in the whip's reach. The balor can move without ending the grab as long as the creature remains within the whip's reach, and the balor can move the creature to any other space in the whip's reach with an Interact action. name: Whip Reposition traits: null ranged: null resistances: null saves: fort: 39 ref: 35 will: 34 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - darkvision - '*true seeing*' skills: Acrobatics: 35 Athletics: 37 Deception: 36 Diplomacy: 32 Intimidation: 38 Religion: 32 Society: 32 Stealth: 33 skills_special: null speed: - amount: 35 type: Land - amount: 70 type: Fly spell_attack_to_hit: null spell_dc: null traits: - CE - Large - Demon - Fiend type: Creature