ability_mods: cha_mod: 1 con_mod: 4 dex_mod: 2 int_mod: -2 str_mod: 4 wis_mod: 2 ac: 22 ac_special: null automatic_abilities: null description: Barbazus, known also as bearded devils or infantry devils, are murderous fiends who satiate their lust for annihilation by serving as the foot soldiers of Hell's armies, often leading hordes of lesser devils such as imps and lemures into battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist healing magic, resulting in tremendous blood loss. When enemies come too close, bearded devils strike with the spines of their wriggling beards to deliver a wretched contagion called Avernal fever, savoring the sight of their victim's strength being slowly devoured from within. divine_spells: null hp: 60 immunities: - fire innate_spells: - level: 5 name: dimension door items: null languages: - Celestial - Common - Draconic - Infernal level: 5 melee: - action_cost: One Action damage: formula: 1d8+7 plus 2d6 evil and infernal wound type: slashing name: glaive to_hit: 15 traits: - deadly 1d8 - evil - forceful - magical - reach 10 feet - action_cost: One Action damage: formula: 2d6+7 plus 1d6 evil type: slashing name: claw to_hit: 15 traits: - agile - evil - magical - action_cost: One Action damage: formula: 1d6+7 plus Avernal fever type: piercing name: beard to_hit: 15 traits: - magical name: Barbazu (Bearded Devil) perception: 13 proactive_abilities: - description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill effect (1 day); **Stage 2** enfeebled 1 (1 day); **Stage 3** enfeebled 2 (1 day)' name: Avernal Fever traits: - disease - description: A bearded devil's glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature. name: Infernal Wound traits: - divine - necromancy - action_cost: Free Action description: The devil moves the creature 5 feet in any direction. The destination square must be within reach of the devil's glaive. This movement doesn't trigger reactions. name: Reposition traits: null - action_cost: One Action description: The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty. name: Wriggling Beard traits: null ranged: null resistances: - amount: 5 type: physical (except silver) - amount: 10 type: 'poison ' saves: fort: 15 ref: 11 will: 11 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - greater darkvision skills: Acrobatics: 11 Athletics: 13 Intimidation: 10 Religion: 11 Stealth: 11 skills_special: null speed: - amount: 35 type: Land spell_attack_to_hit: null spell_dc: null traits: - LE - Medium - Devil - Fiend type: Creature