ability_mods:
cha_mod: 2
con_mod: 2
dex_mod: 3
int_mod: -1
str_mod: 0
wis_mod: 1
ac: 16
ac_special: null
automatic_abilities: null
description: These embodiments of demented violence and spite are spawned from eddies
of angry and warped souls amid Abaddon's mists. Cacodaemons constantly hunger for
mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins,
and spines, they are the weakest of daemonkind, an amalgam of various petty forms
of death without the strength that comes from focusing on a single cause of demise.
divine_spells: null
hp: 22
immunities:
- death effects
innate_spells:
- level: 4
name: read omens
- frequency: at will; self only
level: 2
name: invisibility
- frequency: at will; good only
level: 1
name: detect alignment
- frequency: at will; good only
level: 1
name: fear
items: null
languages:
- Common
- Daemonic
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d8 plus 1d4 evil and cacodaemonia
type: piercing
name: jaws
to_hit: 8
traits:
- agile
- disease
- evil
- finesse
- magical
name: Cacodaemon (Harvester Daemon)
perception: 6
proactive_abilities:
- description: The cacodaemon can telepathically communicate with the afflicted creature
at any distance on the same plane; **Saving Throw** DC 17 Fortitude; **Stage 1**
carrier (1 day); **Stage 2** stupefied 1 (1 day); **Stage 3** stupefied 2 (1 day)
name: Cacodaemonia
traits:
- disease
- action_cost: One Action
description:
- **Lizard **Speed 20 feet; **Melee **jaws +8 (agile, finesse),
**Damage **1d8+1 piercing
- **Octopus **size Small; Speed 20 feet, swim
30 feet; **Melee **tentacle +8 (finesse), **Damage **1d8+1 bludgeoning plus Grab;
**Melee **beak +8 (agile, finesse), **Damage **1d6 piercing plus 2 poison
- **Scorpion
**size Small; Speed 30 feet; **Melee **pincer +8 (agile, finesse), **Damage **1d6+1
bludgeoning plus Grab; **Melee **stinger +8 (agile, finesse), **Damage **1d6+1
piercing plus 1d4 poison
name: Change Shape
traits:
- concentrate
- divine
- polymorph
- transmutation
- description: Once per day, a cacodaemon can ingest the soul of a sentient creature
within 30 feet that died within the last minute. When it does, the cacodaemon
grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate
it at any time as an Interact action. Destroying the gem frees the soul within
but does not return the deceased creature to life. The caster of a spell to return
a creature to life whose soul is trapped within a soul gem must succeed at a DC
30 Religion check. On a success, the soul gem shatters and the creature is returned
to life as normal for the spell. By using an Interact action, a fiend can ingest
a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend
gains fast healing 5 for 1 minute.
name: Soul Lock
traits:
- death
- divine
- necromancy
ranged: null
resistances: null
saves:
fort: 7
ref: 8
will: 6
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Acrobatics: 8
Deception: 5
Religion: 6
Stealth: 8
skills_special: null
speed:
- amount: 5
type: Land
- amount: 40
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- NE
- Tiny
- Daemon
- Fiend
type: Creature