ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 2 int_mod: -3 str_mod: 6 wis_mod: 2 ac: 27 ac_special: null automatic_abilities: null description: 'The chimera is the archetypal example of an unnatural monster made up of a monstrous mix of wildly different component creatures: in this case, a lion, a dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it sees, but sometimes a strong-willed master is able to compel a chimera to serve as a guardian or even a mount.' divine_spells: null hp: 135 immunities: null innate_spells: null items: null languages: - Draconic level: 8 melee: - action_cost: One Action damage: formula: 2d6+9 plus 2d6 energy damage (see draconic bite) type: piercing name: dragon jaws to_hit: 20 traits: - see draconic bite - action_cost: One Action damage: formula: 2d10+9 type: piercing name: lion jaws to_hit: 20 traits: null - action_cost: One Action damage: formula: 2d10+9 type: piercing name: goat horns to_hit: 20 traits: null - action_cost: One Action damage: formula: 2d6+9 type: slashing name: claw to_hit: 20 traits: - agile name: Chimera perception: 16 proactive_abilities: - action_cost: Two Actions description: The chimera breathes a cone or line that deals 9d6 damage to all creatures in the area (DC 26 basic save of a type indicated below). The color of the chimera's dragon head determines the area of the Breath Weapon, the type of damage it deals, and the type of save to avoid it. The chimera can't use Breath Weapon again for 1d4 rounds.