ability_mods: cha_mod: -1 con_mod: 9 dex_mod: -1 int_mod: -3 str_mod: 10 wis_mod: -1 ac: 40 ac_special: null automatic_abilities: null description: Among the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a penchant for burrowing through volcanic regions that, over the generations, have infused it with a supernatural link to the Elemental Plane of Fire. The molten heart of an active volcano is an attractive lair for a crimson worm, as are the sprawling fields of bubbling magma found in the deepest reaches of the Darklands. Legends from ancient peoples, precursor dwarven societies, and colonists of the Elemental Planes populated moats of lava with crimson worms likely have some basis in truth, although the methods such ancients used to keep these "moat worms" contained and prevented them from chewing their way through fortress foundations must have been significant. divine_spells: null hp: 410 immunities: - fire innate_spells: null items: null languages: null level: 18 melee: - action_cost: One Action damage: formula: 3d10+18 plus 2d6 fire and Improved Grab type: piercing name: jaws to_hit: 36 traits: - deadly 3d10 - fire - reach 20 feet - action_cost: One Action damage: formula: 2d12+18 plus 2d6 fire and crimson worm venom type: piercing name: stinger to_hit: 36 traits: - agile - fire - poison - reach 20 feet - action_cost: One Action damage: formula: 2d10+16 plus 2d6 fire type: bludgeoning name: body to_hit: 36 traits: - fire - reach 15 feet name: Crimson Worm perception: 25 proactive_abilities: - action_cost: Two Actions description: The crimson worm breathes a blast of flame in a 60-foot cone that deals 18d6 fire damage to all creatures in the area (DC 41 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds. name: Breath Weapon traits: - evocation - fire - primal - description: '**Saving Throw** DC 41 Fortitude, **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and drained 1 (1 round), **Stage 2** 2d6 poison damage and drained 1 (1 round); **Stage 3** 2d6 poison damage and drained 2 (1 round).' name: Crimson Worm Venom traits: - poison - description: The worm uses Swallow Whole. name: Fast Swallow traits: null - description: A crimson worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does. name: Rock Tunneler traits: null - action_cost: One Action description: Huge, 3d10+10 bludgeoning plus 2d6 fire, Rupture 36 name: Swallow Whole traits: null - action_cost: Two Actions description: The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks. name: Thrash traits: null ranged: null resistances: null saves: fort: 36 ref: 25 will: 27 saves_special: fort: null ref: null will: null senses: - darkvision - tremorsense (imprecise) 100 feet skills: Athletics: 38 skills_special: null speed: - amount: 40 type: Land - amount: 20 type: Swim - amount: 40 type: Burrow spell_attack_to_hit: null spell_dc: null traits: - Rare - N - Gargantuan - Beast - Fire type: Creature