ability_mods: cha_mod: -4 con_mod: 3 dex_mod: 1 int_mod: -5 str_mod: 4 wis_mod: 1 ac: 18 ac_special: null automatic_abilities: null description: Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar—at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step. divine_spells: null hp: 30 immunities: null innate_spells: null items: null languages: null level: 2 melee: - action_cost: One Action damage: formula: 1d10+4 plus Grab type: piercing name: jaws to_hit: 10 traits: null - action_cost: One Action damage: formula: 1d6+4 type: bludgeoning name: tail to_hit: 10 traits: - agile name: Crocodile perception: 7 proactive_abilities: - action_cost: One Action description: 35 feet name: Aquatic Ambush traits: null - action_cost: One Action description: '**Requirement** The crocodile must have a creature grabbed. **Effect** The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.' name: Death Roll traits: - attack - description: The crocodile can hold its breath for about 2 hours. name: Deep Breath traits: null ranged: null resistances: null saves: fort: 9 ref: 7 will: 5 saves_special: fort: null ref: null will: null senses: - low-light vision skills: Athletics: 8 Stealth: 7 skills_special: null speed: - amount: 20 type: Land - amount: 25 type: Swim spell_attack_to_hit: null spell_dc: null traits: - N - Large - Animal type: Creature