ability_mods: cha_mod: 2 con_mod: 3 dex_mod: 0 int_mod: -1 str_mod: 6 wis_mod: 1 ac: 22 ac_special: null automatic_abilities: null description: Doorwardens are constructs originally invented by elves. Upon first glance, these guardians resemble ornate doors made entirely of steel or even mithral, but when trespassers try to force their way past, the doorwarden transforms into a skilled and sturdy soldier bearing its "door" like a towering shield. divine_spells: null hp: 60 immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious innate_spells: [] items: null languages: - Common level: 5 melee: - action_cost: One Action damage: formula: 1d8+9 type: slashing name: longsword to_hit: 15 traits: - reach 10 feet - versatile P - action_cost: One Action damage: formula: 1d6+9 type: bludgeoning name: shield boss to_hit: 15 traits: null - action_cost: One Action damage: formula: 1d4+8 type: bludgeoning name: door to_hit: 13 traits: null name: Doorwarden perception: 13 proactive_abilities: - action_cost: One Action description: Until the next time it acts, the doorwarden appears to be a door. It has an automatic result of 31 on Deception checks and DCs to pass as a door. name: Imitate Door traits: - concentrate - action_cost: Two Actions description: The door opens and slams its doors, making two door Strikes against one creature. If both hit, the creature is grabbed—stuck between the doors. The doorwarden's multiple attack penalty doesn't increase until it has finished both attacks. name: Slam Doors traits: - concentrate ranged: null resistances: - amount: 5 type: physical (except bludgeoning) saves: fort: 12 ref: 7 will: 10 saves_special: fort: null ref: null will: null senses: - low-light vision skills: Athletics: 13 Intimidation: 11 skills_special: null speed: - amount: 20 type: Land spell_attack_to_hit: null spell_dc: null traits: - Uncommon - LN - Large - Construct type: Creature