ability_mods: cha_mod: 4 con_mod: 0 dex_mod: 3 int_mod: 1 str_mod: 3 wis_mod: 2 ac: 18 ac_special: null automatic_abilities: null description: In their natural forms, doppelgangers are humanoid creatures with flesh of indeterminate color and features that lack fine details, as if unfinished. As masters of mimicry, they use their abilities to impersonate others in devious ways, often infiltrating settlements and residing within them for years without being detected. divine_spells: null hp: 50 immunities: null innate_spells: [] items: null languages: - Common level: 3 melee: - action_cost: One Action damage: formula: 2d6+5 type: slashing name: Claw to_hit: 10 traits: - agile name: Doppelganger perception: 7 proactive_abilities: - action_cost: One Action description: The doppelganger takes on the specific appearance of any Small or Medium humanoid who it has seen and whose appearance it remembers. This doesn't change the doppelganger's Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). name: Change Shape traits: - arcane - concentrate - polymorph - transmutation ranged: null resistances: null saves: fort: 5 ref: 10 will: 11 saves_special: fort: null ref: null will: null senses: - darkvision skills: Deception: 11 Diplomacy: 11 Society: 8 Stealth: 8 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - Uncommon - N - Medium - Humanoid type: Creature