ability_mods: cha_mod: 0 con_mod: 1 dex_mod: 4 int_mod: 0 str_mod: 2 wis_mod: 2 ac: 21 ac_special: null automatic_abilities: null description: Duskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn on the Material Plane to serve as guardians of the cycle of life and death. divine_spells: null hp: 56 immunities: - effects that would transform their body or soul to an undead innate_spells: null items: null languages: - Common - Necril level: 4 melee: - action_cost: One Action damage: formula: 1d6+5 type: slashing name: hatchet to_hit: 12 traits: - agile - sweep name: Duskwalker perception: 10 proactive_abilities: - description: property rune on attacks against incorporeal undead. name: Ghost Hunter traits: null - action_cost: One Action description: checks against its prey and to any check to Recall Knowledge about its prey, as well as a +1 circumstance bonus to AC against its prey's attacks. The duskwalker can have only one prey designated at a time. name: Hunt Prey traits: null - action_cost: One Action description: The duskwalker makes two longbow Strikes against its hunted prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses. name: Hunted Shot traits: null ranged: - action_cost: One Action damage: formula: 1d8+4 type: piercing name: composite longbow to_hit: 14 traits: - deadly 1d10 - propulsive - range increment 100 feet - reload 0 - volley 30 feet - action_cost: One Action damage: formula: 1d6+5 type: slashing name: hatchet to_hit: 14 traits: - agile - sweep - thrown 10 feet resistances: - amount: 2 type: negative energy saves: fort: 9 ref: 12 will: 10 saves_special: fort: null ref: null will: +1 status to all saves vs. death effects senses: - darkvision skills: Acrobatics: 10 Athletics: 8 Deception: 6 Intimidation: 6 Nature: 8 Stealth: 12 Survival: 8 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - N - Medium - Duskwalker - Human - Humanoid type: Creature