ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 7 int_mod: 0 str_mod: 6 wis_mod: 3 ac: 32 ac_special: null automatic_abilities: null description: Elemental hurricanes embody the ferocity of violent windstorms. divine_spells: null hp: 140 immunities: - bleed - paralyzed - poison - sleep innate_spells: null items: null languages: - Auran level: 11 melee: - action_cost: One Action damage: formula: 2d10+12 plus Push 10 feet type: bludgeoning name: gust to_hit: 24 traits: - finesse - reach 20 feet name: Elemental Hurricane perception: 20 proactive_abilities: - action_cost: Two Actions description: The elemental breathes a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 10d6 bludgeoning damage. The elemental hurricane can't use Breath Weapon again for 1d4 rounds. **Critical Success** The creature is unaffected. **Success** The creature is Pushed 20 feet. **Failure** The creature is Pushed 40 feet. **Critical Failure** The creature is Pushed 40 feet and knocked prone. name: Breath Weapon traits: - air - description: The elemental's movement doesn't trigger reactions. name: Swiftness traits: null ranged: - action_cost: One Action damage: formula: 2d12+6 type: electricity name: lightning lash to_hit: 24 traits: - range increment 75 feet resistances: null saves: fort: 19 ref: 24 will: 18 saves_special: fort: null ref: null will: null senses: - darkvision skills: Acrobatics: 24 Stealth: 22 skills_special: null speed: - amount: 100 type: Fly - amount: null type: Swiftness spell_attack_to_hit: null spell_dc: null traits: - N - Huge - Air - Elemental type: Creature