ability_mods: cha_mod: -2 con_mod: 4 dex_mod: 0 int_mod: -4 str_mod: 7 wis_mod: 2 ac: 23 ac_special: null automatic_abilities: null description: Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village. divine_spells: null hp: 130 immunities: null innate_spells: null items: null languages: null level: 7 melee: - action_cost: One Action damage: formula: 3d8+9 type: piercing name: tusk to_hit: 16 traits: - reach 10 feet - action_cost: One Action name: trunk to_hit: 18 traits: - reach 15 feet - action_cost: One Action damage: formula: 2d10+9 type: bludgeoning name: foot to_hit: 16 traits: - reach 10 feet name: Elephant perception: 13 proactive_abilities: - description: creature along with it. name: Grabbing Trunk traits: null - description: Large or smaller, foot, DC 24 name: Trample traits: null ranged: null resistances: null saves: fort: 18 ref: 11 will: 13 saves_special: fort: null ref: null will: null senses: - low-light vision - scent (imprecise) 30 feet skills: Athletics: 17 Survival: 15 skills_special: null speed: - amount: 40 type: Land spell_attack_to_hit: null spell_dc: null traits: - N - Huge - Animal type: Creature