ability_mods: cha_mod: -3 con_mod: 2 dex_mod: 3 int_mod: -4 str_mod: 1 wis_mod: 1 ac: 15 ac_special: null automatic_abilities: null description: Giant rats are enormous versions of the common vermin. They are typically found in abundant numbers, but since they cannot flt in the nooks where mundane rats typically hide, they are much easier to locate and exterminate. They mostly live in sewers where they can scavenge from the streets above, but some families of giant rats live in more remote locations, such as dank caves or forests and hills. Rats are incredibly adept survivors and can be found nearly anywhere in the world, though they tend to favor temperate or warm climates as opposed to cold regions. divine_spells: null hp: 8 immunities: null innate_spells: null items: null languages: null level: -1 melee: - action_cost: One Action damage: formula: 1d6+1 plus filth fever type: piercing name: jaws to_hit: 7 traits: - agile - finesse name: Giant Rat perception: 5 proactive_abilities: - description: The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** sickened 1 (1 day), **Stage 3** sickened 1 and slowed 1 (1 day), **Stage 4** unconscious (1 day), **Stage 5** dead name: Filth Fever traits: - disease ranged: null resistances: null saves: fort: 6 ref: 7 will: 3 saves_special: fort: null ref: null will: null senses: - low-light vision - scent (imprecise) 30 feet skills: Acrobatics: 5 Athletics: 2 Stealth: 5 skills_special: null speed: - amount: 30 type: Land - amount: 10 type: Climb spell_attack_to_hit: null spell_dc: null traits: - N - Small - Animal type: Creature