ability_mods: cha_mod: 0 con_mod: 2 dex_mod: 2 int_mod: 0 str_mod: 4 wis_mod: 1 ac: 21 ac_special: null automatic_abilities: null description: When gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train extensively in the art of war. Their skill at arms and the respect they command make them powerful adversaries. In smaller clans or single family units, a gnoll sergeant might also serve as the group's leader in other affairs, such as sorting out domestic disputes or negotiating with rival gnoll clans. divine_spells: null hp: 60 immunities: null innate_spells: null items: null languages: - Common - Gnoll level: 4 melee: - action_cost: One Action damage: formula: 1d6+7 type: slashing name: scimitar to_hit: 14 traits: - forceful - sweep - action_cost: One Action damage: formula: 1d6+7 type: piercing name: jaws to_hit: 14 traits: - agile name: Gnoll Sergeant perception: 10 proactive_abilities: - action_cost: One Action description: The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step. name: Bark Orders traits: - auditory - linguistic - description: A gnoll sergeant deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll sergeant's allies. name: Pack Attack traits: null - description: A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides. name: Rugged Travel traits: null ranged: - action_cost: One Action damage: formula: 1d6+4 type: piercing name: composite shortbow to_hit: 12 traits: - deadly 1d10 - propulsive - range increment 60 feet - reload 0 resistances: null saves: fort: 12 ref: 10 will: 8 saves_special: fort: null ref: null will: null senses: - darkvision skills: Athletics: 13 Intimidation: 9 Stealth: 11 Survival: 10 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - CE - Medium - Gnoll - Humanoid type: Creature