ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 3 int_mod: -1 str_mod: 3 wis_mod: 0 ac: 17 ac_special: null automatic_abilities: null description: The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates. divine_spells: null hp: 18 immunities: null innate_spells: null items: null languages: - Common - Goblin level: 1 melee: - action_cost: One Action damage: formula: 1d8+3 type: slashing name: horsechopper to_hit: 8 traits: - reach 10 feet - trip - versatile P name: Goblin Commando perception: 5 proactive_abilities: [] ranged: - action_cost: One Action damage: formula: 1d6 type: piercing name: shortbow to_hit: 8 traits: - deadly 1d10 - range increment 60 feet - reload 0 resistances: null saves: fort: 7 ref: 8 will: 5 saves_special: fort: null ref: null will: null senses: - darkvision skills: Acrobatics: 6 Athletics: 6 Intimidation: 5 Nature: 5 Stealth: 6 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - CE - Small - Goblin - Humanoid type: Creature